0ad/binaries/data/mods/public/simulation/components/Upgrade.js
Ralph Sennhauser e7f1406c37
Fix eslint rule 'prefer-const' in components/[T-V]*
eslint --no-config-lookup --fix --rule '"prefer-const": 1' \
    binaries/data/mods/public/simulation/components/[T-V]*

Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-05-12 13:12:45 +02:00

364 lines
9.5 KiB
JavaScript

function Upgrade() {}
const UPGRADING_PROGRESS_INTERVAL = 250;
Upgrade.prototype.Schema =
"<oneOrMore>" +
"<element>" +
"<anyName />" +
"<interleave>" +
"<element name='Entity' a:help='Entity to upgrade to'>" +
"<text/>" +
"</element>" +
"<optional>" +
"<element name='Icon' a:help='Icon to show in the GUI'>" +
"<text/>" +
"</element>" +
"</optional>" +
"<optional>" +
"<element name='Variant' a:help='The name of the variant to switch to when upgrading'>" +
"<text/>" +
"</element>" +
"</optional>" +
"<optional>" +
"<element name='Tooltip' a:help='This will be added to the tooltip to help the player choose why to upgrade.'>" +
"<text/>" +
"</element>" +
"</optional>" +
"<optional>" +
"<element name='Time' a:help='Time required to upgrade this entity, in seconds'>" +
"<data type='nonNegativeInteger'/>" +
"</element>" +
"</optional>" +
"<optional>" +
"<element name='Cost' a:help='Resource cost to upgrade this unit'>" +
"<oneOrMore>" +
"<choice>" +
Resources.BuildSchema("nonNegativeInteger") +
"</choice>" +
"</oneOrMore>" +
"</element>" +
"</optional>" +
"<optional>" +
RequirementsHelper.BuildSchema() +
"</optional>" +
"<optional>" +
"<element name='CheckPlacementRestrictions' a:help='Upgrading will check for placement restrictions (nb:GUI only)'><empty/></element>" +
"</optional>" +
"</interleave>" +
"</element>" +
"</oneOrMore>";
Upgrade.prototype.Init = function()
{
this.elapsedTime = 0;
this.expendedResources = {};
};
// This will also deal with the "OnDestroy" case.
Upgrade.prototype.OnOwnershipChanged = function(msg)
{
if (!this.completed)
this.CancelUpgrade(msg.from);
if (msg.to != INVALID_PLAYER)
{
this.owner = msg.to;
this.DetermineUpgrades();
}
};
Upgrade.prototype.DetermineUpgrades = function()
{
this.upgradeTemplates = {};
for (const choice in this.template)
{
const nativeCiv = Engine.QueryInterface(this.entity, IID_Identity).GetCiv();
const playerCiv = QueryPlayerIDInterface(this.owner, IID_Identity).GetCiv();
const name = this.template[choice].Entity.
replace(/\{native\}/g, nativeCiv).
replace(/\{civ\}/g, playerCiv);
if (!Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager).TemplateExists(name))
continue;
if (this.upgradeTemplates[name])
warn("Upgrade Component: entity " + this.entity + " has two upgrades to the same entity, only the last will be used.");
this.upgradeTemplates[name] = choice;
}
};
Upgrade.prototype.ChangeUpgradedEntityCount = function(amount)
{
if (!this.IsUpgrading())
return;
const cmpTempMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
const template = cmpTempMan.GetTemplate(this.upgrading);
let categoryTo;
if (template.TrainingRestrictions)
categoryTo = template.TrainingRestrictions.Category;
else if (template.BuildRestrictions)
categoryTo = template.BuildRestrictions.Category;
if (!categoryTo)
return;
let categoryFrom;
const cmpTrainingRestrictions = Engine.QueryInterface(this.entity, IID_TrainingRestrictions);
const cmpBuildRestrictions = Engine.QueryInterface(this.entity, IID_BuildRestrictions);
if (cmpTrainingRestrictions)
categoryFrom = cmpTrainingRestrictions.GetCategory();
else if (cmpBuildRestrictions)
categoryFrom = cmpBuildRestrictions.GetCategory();
if (categoryTo == categoryFrom)
return;
const cmpEntityLimits = QueryPlayerIDInterface(this.owner, IID_EntityLimits);
if (cmpEntityLimits)
cmpEntityLimits.ChangeCount(categoryTo, amount);
};
Upgrade.prototype.CanUpgradeTo = function(template)
{
return this.upgradeTemplates[template] !== undefined;
};
Upgrade.prototype.GetUpgrades = function()
{
const ret = [];
for (const option in this.upgradeTemplates)
{
const choice = this.template[this.upgradeTemplates[option]];
let cost = {};
if (choice.Cost)
cost = this.GetResourceCosts(option);
if (choice.Time)
cost.time = this.GetUpgradeTime(option);
const hasCost = choice.Cost || choice.Time;
ret.push({
"entity": option,
"icon": choice.Icon || undefined,
"cost": hasCost ? cost : undefined,
"tooltip": choice.Tooltip || undefined,
"requirements": this.GetRequirements(option),
});
}
return ret;
};
Upgrade.prototype.CancelTimer = function()
{
if (!this.timer)
return;
const cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
cmpTimer.CancelTimer(this.timer);
delete this.timer;
};
Upgrade.prototype.IsUpgrading = function()
{
return !!this.upgrading;
};
Upgrade.prototype.GetUpgradingTo = function()
{
return this.upgrading;
};
Upgrade.prototype.WillCheckPlacementRestrictions = function(template)
{
if (!this.upgradeTemplates[template])
return undefined;
// is undefined by default so use X in Y
return "CheckPlacementRestrictions" in this.template[this.upgradeTemplates[template]];
};
Upgrade.prototype.GetRequirements = function(templateArg)
{
const choice = this.upgradeTemplates[templateArg] || templateArg;
if (this.template[choice].Requirements)
return this.template[choice].Requirements;
if (!("Requirements" in this.template[choice]))
return undefined;
const cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
const cmpIdentity = Engine.QueryInterface(this.entity, IID_Identity);
let entType = this.template[choice].Entity;
if (cmpIdentity)
entType = entType.replace(/\{civ\}/g, cmpIdentity.GetCiv());
const template = cmpTemplateManager.GetTemplate(entType);
return template.Identity.Requirements || undefined;
};
Upgrade.prototype.GetResourceCosts = function(template)
{
if (!this.upgradeTemplates[template])
return undefined;
if (this.IsUpgrading() && template == this.GetUpgradingTo())
return clone(this.expendedResources);
const choice = this.upgradeTemplates[template];
if (!this.template[choice].Cost)
return {};
const costs = {};
for (const r in this.template[choice].Cost)
costs[r] = ApplyValueModificationsToEntity("Upgrade/Cost/"+r, +this.template[choice].Cost[r], this.entity);
return costs;
};
Upgrade.prototype.Upgrade = function(template)
{
if (this.IsUpgrading() || !this.upgradeTemplates[template])
return false;
const cmpPlayer = QueryOwnerInterface(this.entity, IID_Player);
if (!cmpPlayer)
return false;
const cmpProductionQueue = Engine.QueryInterface(this.entity, IID_ProductionQueue);
if (cmpProductionQueue && cmpProductionQueue.HasQueuedProduction())
{
const cmpGUIInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
cmpGUIInterface.PushNotification({
"players": [cmpPlayer.GetPlayerID()],
"message": markForTranslation("Entity is producing. Cannot start upgrading."),
"translateMessage": true
});
return false;
}
this.expendedResources = this.GetResourceCosts(template);
if (!cmpPlayer || !cmpPlayer.TrySubtractResources(this.expendedResources))
{
this.expendedResources = {};
return false;
}
this.upgrading = template;
this.SetUpgradeAnimationVariant();
// Prevent cheating
this.ChangeUpgradedEntityCount(1);
if (this.GetUpgradeTime(template) !== 0)
{
const cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
this.timer = cmpTimer.SetInterval(this.entity, IID_Upgrade, "UpgradeProgress", 0, UPGRADING_PROGRESS_INTERVAL, { "upgrading": template });
}
else
this.UpgradeProgress();
return true;
};
Upgrade.prototype.CancelUpgrade = function(owner)
{
if (!this.IsUpgrading())
return;
const cmpPlayer = QueryPlayerIDInterface(owner, IID_Player);
if (cmpPlayer)
cmpPlayer.AddResources(this.expendedResources);
this.expendedResources = {};
this.ChangeUpgradedEntityCount(-1);
// Do not update visual actor if the animation didn't change.
const choice = this.upgradeTemplates[this.upgrading];
if (choice && this.template[choice].Variant)
{
const cmpVisual = Engine.QueryInterface(this.entity, IID_Visual);
if (cmpVisual)
cmpVisual.SelectAnimation("idle", false, 1.0);
}
delete this.upgrading;
this.CancelTimer();
this.SetElapsedTime(0);
};
Upgrade.prototype.GetUpgradeTime = function(templateArg)
{
const template = this.upgrading || templateArg;
const choice = this.upgradeTemplates[template];
if (!choice)
return undefined;
if (!this.template[choice].Time)
return 0;
return ApplyValueModificationsToEntity("Upgrade/Time", +this.template[choice].Time, this.entity);
};
Upgrade.prototype.GetElapsedTime = function()
{
return this.elapsedTime;
};
Upgrade.prototype.GetProgress = function()
{
if (!this.IsUpgrading())
return undefined;
return this.GetUpgradeTime() == 0 ? 1 : Math.min(this.elapsedTime / 1000.0 / this.GetUpgradeTime(), 1.0);
};
Upgrade.prototype.SetElapsedTime = function(time)
{
this.elapsedTime = time;
Engine.PostMessage(this.entity, MT_UpgradeProgressUpdate, null);
};
Upgrade.prototype.SetUpgradeAnimationVariant = function()
{
const choice = this.upgradeTemplates[this.upgrading];
if (!choice || !this.template[choice].Variant)
return;
const cmpVisual = Engine.QueryInterface(this.entity, IID_Visual);
if (!cmpVisual)
return;
cmpVisual.SelectAnimation(this.template[choice].Variant, false, 1.0);
};
Upgrade.prototype.UpgradeProgress = function(data, lateness)
{
if (this.elapsedTime/1000.0 < this.GetUpgradeTime())
{
this.SetElapsedTime(this.GetElapsedTime() + UPGRADING_PROGRESS_INTERVAL + lateness);
return;
}
this.CancelTimer();
this.completed = true;
this.ChangeUpgradedEntityCount(-1);
this.expendedResources = {};
const newEntity = ChangeEntityTemplate(this.entity, this.upgrading);
if (newEntity)
PlaySound("upgraded", newEntity);
};
Engine.RegisterComponentType(IID_Upgrade, "Upgrade", Upgrade);