0ad/binaries/data/mods/public/gui/session/SessionMessageBox.js
2026-04-26 12:44:41 +02:00

37 lines
924 B
JavaScript

/**
* This is the same as a regular MessageBox, but it pauses if it is
* a single-player game, until the player answered the dialog.
*/
class SessionMessageBox
{
async display(closePageCallback)
{
closeOpenDialogs();
g_PauseControl.implicitPause();
const buttonId = await Engine.OpenChildPage(
"page_msgbox.xml",
{
"width": this.Width,
"height": this.Height,
"title": this.Title,
"message": this.Caption,
"buttonCaptions": this.Buttons ? this.Buttons.map(button => button.caption) : undefined,
});
if (this.Buttons && this.Buttons[buttonId].onPress)
{
const ret = this.Buttons[buttonId].onPress.call(this);
if (ret !== undefined)
closePageCallback({ [Engine.openRequest]: ret });
}
if (this.ResumeOnClose)
resumeGame();
}
}
SessionMessageBox.prototype.Width = 400;
SessionMessageBox.prototype.Height = 200;
SessionMessageBox.prototype.ResumeOnClose = true;