0ad/binaries/data/mods/public/gui/reference/structree/Boxes/TrainerBox.js
Vantha fd847c2a23
Refactor GUI object resizing JS code passages
It is possible to modify sizes by setting the properties directly.
(Without having to create a copy of it)
This allows to shorten those passages quite a bit without any functional change.
2025-06-17 12:57:37 -05:00

40 lines
1.3 KiB
JavaScript

/**
* This code wraps the gui representing "trainer units" (a unit that can train other units) within the structree.
*
* An instance of this class is created for each child of the gui element named "trainers".
*/
class TrainerBox extends EntityBox
{
constructor(page, trainerIdx)
{
super(page);
this.gui = Engine.GetGUIObjectByName("trainer[" + trainerIdx + "]");
this.ProductionRows = new ProductionRowManager(this.page, "trainer[" + trainerIdx + "]_productionRows", false);
const rowHeight = ProductionIcon.Size().rowHeight;
// Adjust height to accommodate production row
this.gui.size.bottom += rowHeight;
// We make the assumuption that all trainer boxes have the same height
const boxHeight = (this.VMargin / 2 + (this.gui.size.bottom - this.gui.size.top + this.VMargin)) * trainerIdx;
Object.assign(this.gui.size, {
"top": this.gui.size.top + boxHeight,
"bottom": this.gui.size.bottom + boxHeight,
// Make the box adjust automatically to column width
"rright": 100,
"right": -this.gui.size.left,
});
}
draw(templateName, civCode)
{
super.draw(templateName, civCode);
this.ProductionRows.draw(this.template, civCode);
// Return the box width
return Math.max(this.MinWidth, this.captionWidth(), this.ProductionRows.width);
}
}