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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-18 06:13:55 -07:00
48 lines
1.2 KiB
JavaScript
48 lines
1.2 KiB
JavaScript
var g_LoadingPage;
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async function init(data)
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{
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g_LoadingPage = {
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"initData": data,
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"progressBar": new ProgressBar(),
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"quoteDisplay": new QuoteDisplay(),
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"tipDisplay": new TipDisplay({ "tipScrolling": false, "isOnLoadingScreen": true }),
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"titleDisplay": new TitleDisplay(data)
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};
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Engine.SetCursor("cursor-wait");
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// reallyStartGame and cancelOnLoadGameError are reserved names that are called by the engine.
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// reallyStartGame is called when it is ready to start the game (i.e. loading progress has reached
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// 100%).
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// cancnelOnLoadGameError is called when there is an error.
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return new Promise(closePageCallback =>
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{
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globalThis.reallyStartGame = () =>
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{
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Engine.ResetCursor();
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closePageCallback({ [Engine.openRequest]: {
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"page": "page_session.xml",
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"argument": data
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} });
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};
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globalThis.cancelOnLoadGameError = async() =>
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{
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Engine.ResetCursor();
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Engine.EndGame();
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if (Engine.HasXmppClient())
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Engine.StopXmppClient();
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await Engine.OpenChildPage("page_msgbox.xml", {
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"width": 500,
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"height": 200,
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"message": errorMessage,
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"title": translate("Loading Aborted"),
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"mode": 2
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});
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closePageCallback({ [Engine.openRequest]: { "page": "page_pregame.xml" } });
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};
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});
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}
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