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eslint --no-config-lookup --fix --rule '"prefer-const": 1' \
binaries/data/mods/public/globalscripts
Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
115 lines
3.4 KiB
JavaScript
115 lines
3.4 KiB
JavaScript
/**
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* This class provides a cache to all resource names and properties defined by the JSON files.
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*/
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function Resources()
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{
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this.resourceData = [];
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this.resourceDataObj = {};
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this.resourceCodes = [];
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this.resourceNames = {};
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this.resourceCodesByProperty = {};
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for (const filename of Engine.ListDirectoryFiles("simulation/data/resources/", "*.json", false))
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{
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const data = Engine.ReadJSONFile(filename);
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if (!data)
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continue;
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if (data.code != data.code.toLowerCase())
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warn("Resource codes should use lower case: " + data.code);
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this.resourceData.push(data);
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this.resourceDataObj[data.code] = data;
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this.resourceCodes.push(data.code);
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this.resourceNames[data.code] = data.name;
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for (const subres in data.subtypes)
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this.resourceNames[subres] = data.subtypes[subres];
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for (const property in data.properties)
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{
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if (!this.resourceCodesByProperty[data.properties[property]])
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this.resourceCodesByProperty[data.properties[property]] = [];
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this.resourceCodesByProperty[data.properties[property]].push(data.code);
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}
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}
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// Sort arrays by specified order
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const resDataSort = (a, b) => a.order < b.order ? -1 : a.order > b.order ? +1 : 0;
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const resSort = (a, b) => resDataSort(
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this.resourceData.find(resource => resource.code == a),
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this.resourceData.find(resource => resource.code == b)
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);
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this.resourceData.sort(resDataSort);
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this.resourceCodes.sort(resSort);
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for (const property in this.resourceCodesByProperty)
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this.resourceCodesByProperty[property].sort(resSort);
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deepfreeze(this.resourceData);
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deepfreeze(this.resourceDataObj);
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deepfreeze(this.resourceCodes);
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deepfreeze(this.resourceNames);
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deepfreeze(this.resourceCodesByProperty);
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}
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/**
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* Returns the objects defined in the JSON files for all available resources,
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* ordered as defined in these files.
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*/
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Resources.prototype.GetResources = function()
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{
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return this.resourceData;
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};
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/**
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* Returns the object defined in the JSON file for the given resource.
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*/
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Resources.prototype.GetResource = function(type)
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{
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return this.resourceDataObj[type];
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};
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/**
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* Returns an array containing all resource codes ordered as defined in the resource files.
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* @return {string[]} - Data of the form [ "food", "wood", ... ].
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*/
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Resources.prototype.GetCodes = function()
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{
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return this.resourceCodes;
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};
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/**
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* Returns an array containing all barterable resource codes ordered as defined in the resource files.
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* @return {string[]} - Data of the form [ "food", "wood", ... ].
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*/
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Resources.prototype.GetBarterableCodes = function()
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{
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return this.resourceCodesByProperty.barterable || [];
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};
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/**
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* Returns an array containing all tradable resource codes ordered as defined in the resource files.
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* @return {string[]} - Data of the form [ "food", "wood", ... ].
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*/
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Resources.prototype.GetTradableCodes = function()
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{
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return this.resourceCodesByProperty.tradable || [];
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};
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/**
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* Returns an array containing all tributable resource codes ordered as defined in the resource files.
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* @return {string[]} - Data of the form [ "food", "wood", ... ].
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*/
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Resources.prototype.GetTributableCodes = function()
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{
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return this.resourceCodesByProperty.tributable || [];
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};
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/**
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* Returns an object mapping resource codes to translatable resource names. Includes subtypes.
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* For example { "food": "Food", "fish": "Fish", "fruit": "Fruit", "metal": "Metal", ... }
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*/
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Resources.prototype.GetNames = function()
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{
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return this.resourceNames;
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};
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