0ad/source/scriptinterface/ScriptConversions.h
Itms 9150c20818
Remove ScriptTypes and ScriptExtraHeaders headers
The first header was used to include the SpiderMonkey JS API at once,
with safeguards and preprocessor defines. Nowadays, SpiderMonkey
provides modular headers allowing us to include what we use, refs #8086.

Some defines have to be moved to compiler options but it is apparently
a mistake from the SM developers:
https://bugzilla.mozilla.org/show_bug.cgi?id=1987876
2025-09-14 13:17:18 +02:00

188 lines
5 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTCONVERSIONS
#define INCLUDED_SCRIPTCONVERSIONS
#include "lib/code_generation.h"
#include "lib/debug.h"
#include "lib/types.h"
#include "ps/CStr.h"
#include "scriptinterface/ScriptExceptions.h"
#include "scriptinterface/ScriptRequest.h"
#include <js/Array.h>
#include <js/PropertyAndElement.h>
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
#include <js/experimental/TypedData.h>
#include <limits>
#include <optional>
#include <string>
#include <utility>
#include <vector>
namespace Script
{
/**
* Convert a JS::Value to a C++ type. (This might trigger GC.)
*/
template<typename T> bool FromJSVal(const ScriptRequest& rq, const JS::HandleValue val, T& ret);
template<typename T>
bool FromJSVal(const ScriptRequest& rq, JS::HandleValue v, std::optional<T>& out)
{
if (v.isNullOrUndefined())
{
out = std::nullopt;
return true;
}
T value;
if (!FromJSVal(rq, v, value))
return false;
out = std::move(value);
return true;
}
/**
* Convert a C++ type to a JS::Value. (This might trigger GC. The return
* value must be rooted if you don't want it to be collected.)
* NOTE: We are passing the JS::Value by reference instead of returning it by value.
* The reason is a memory corruption problem that appears to be caused by a bug in Visual Studio.
* Details here: http://www.wildfiregames.com/forum/index.php?showtopic=17289&p=285921
*/
template<typename T> void ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue ret, T const& val);
template<>
inline void ToJSVal<JS::PersistentRootedValue>(const ScriptRequest&, JS::MutableHandleValue handle,
const JS::PersistentRootedValue& a)
{
handle.set(a);
}
template<>
inline void ToJSVal<JS::Heap<JS::Value> >(const ScriptRequest&, JS::MutableHandleValue handle,
const JS::Heap<JS::Value>& a)
{
handle.set(a);
}
template<>
inline void ToJSVal<JS::RootedValue>(const ScriptRequest&, JS::MutableHandleValue handle,
const JS::RootedValue& a)
{
handle.set(a);
}
template <>
inline void ToJSVal<JS::HandleValue>(const ScriptRequest&, JS::MutableHandleValue handle,
const JS::HandleValue& a)
{
handle.set(a);
}
/**
* Convert a named property of an object to a C++ type.
*/
template<typename T> inline bool FromJSProperty(const ScriptRequest& rq, const JS::HandleValue val, const char* name, T& ret, bool strict = false)
{
if (!val.isObject())
return false;
JS::RootedObject obj(rq.cx, &val.toObject());
bool hasProperty;
if (!JS_HasProperty(rq.cx, obj, name, &hasProperty) || !hasProperty)
return false;
JS::RootedValue value(rq.cx);
if (!JS_GetProperty(rq.cx, obj, name, &value))
return false;
if (strict && value.isNull())
return false;
return FromJSVal(rq, value, ret);
}
template<typename T> inline void ToJSVal_vector(const ScriptRequest& rq, JS::MutableHandleValue ret, const std::vector<T>& val)
{
JS::RootedObject obj(rq.cx, JS::NewArrayObject(rq.cx, 0));
if (!obj)
{
ret.setUndefined();
return;
}
ENSURE(val.size() <= std::numeric_limits<u32>::max());
for (u32 i = 0; i < val.size(); ++i)
{
JS::RootedValue el(rq.cx);
Script::ToJSVal<T>(rq, &el, val[i]);
JS_SetElement(rq.cx, obj, i, el);
}
ret.setObject(*obj);
}
#define FAIL(msg) STMT(ScriptException::Raise(rq, msg); return false)
template<typename T> inline bool FromJSVal_vector(const ScriptRequest& rq, JS::HandleValue v, std::vector<T>& out)
{
JS::RootedObject obj(rq.cx);
if (!v.isObject())
FAIL("Argument must be an array");
bool isArray;
obj = &v.toObject();
if ((!JS::IsArrayObject(rq.cx, obj, &isArray) || !isArray) && !JS_IsTypedArrayObject(obj))
FAIL("Argument must be an array");
u32 length;
if (!JS::GetArrayLength(rq.cx, obj, &length))
FAIL("Failed to get array length");
out.clear();
out.reserve(length);
for (u32 i = 0; i < length; ++i)
{
JS::RootedValue el(rq.cx);
if (!JS_GetElement(rq.cx, obj, i, &el))
FAIL("Failed to read array element");
T el2{};
if (!Script::FromJSVal<T>(rq, el, el2))
return false;
out.push_back(el2);
}
return true;
}
#undef FAIL
#define JSVAL_VECTOR(T) \
template<> void Script::ToJSVal<std::vector<T> >(const ScriptRequest& rq, JS::MutableHandleValue ret, const std::vector<T>& val) \
{ \
ToJSVal_vector(rq, ret, val); \
} \
template<> bool Script::FromJSVal<std::vector<T> >(const ScriptRequest& rq, JS::HandleValue v, std::vector<T>& out) \
{ \
return FromJSVal_vector(rq, v, out); \
}
} // namespace Script
#endif //INCLUDED_SCRIPTCONVERSIONS