mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
The first header was used to include the SpiderMonkey JS API at once, with safeguards and preprocessor defines. Nowadays, SpiderMonkey provides modular headers allowing us to include what we use, refs #8086. Some defines have to be moved to compiler options but it is apparently a mistake from the SM developers: https://bugzilla.mozilla.org/show_bug.cgi?id=1987876
104 lines
3.4 KiB
C++
104 lines
3.4 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef INCLUDED_SAVEDGAME
|
|
#define INCLUDED_SAVEDGAME
|
|
|
|
#include "lib/status.h"
|
|
#include "scriptinterface/StructuredClone.h"
|
|
|
|
#include <js/Value.h>
|
|
#include <optional>
|
|
#include <string>
|
|
|
|
class CSimulation2;
|
|
class CStrW;
|
|
class ScriptInterface;
|
|
|
|
/**
|
|
* @file
|
|
* Contains functions for managing saved game archives.
|
|
*
|
|
* A saved game is simply a zip archive with the extension '0adsave'
|
|
* and containing two files:
|
|
* <ul>
|
|
* <li>metadata.json - JSON data file containing the game metadata</li>
|
|
* <li>simulation.dat - the serialized simulation state data</li>
|
|
* </ul>
|
|
*/
|
|
|
|
namespace SavedGames
|
|
{
|
|
/**
|
|
* Create new saved game archive with given name and simulation data
|
|
*
|
|
* @param name Name to save the game with
|
|
* @param description A user-given description of the save
|
|
* @param simulation
|
|
* @param guiMetadataClone if not NULL, store some UI-related data with the saved game
|
|
* @return INFO::OK if successfully saved, else an error Status
|
|
*/
|
|
Status Save(const CStrW& name, const CStrW& description, CSimulation2& simulation, const Script::StructuredClone& guiMetadataClone);
|
|
|
|
/**
|
|
* Create new saved game archive with given prefix and simulation data
|
|
*
|
|
* @param prefix Create new numbered file starting with this prefix
|
|
* @param description A user-given description of the save
|
|
* @param simulation
|
|
* @param guiMetadataClone if not NULL, store some UI-related data with the saved game
|
|
* @return INFO::OK if successfully saved, else an error Status
|
|
*/
|
|
Status SavePrefix(const CStrW& prefix, const CStrW& description, CSimulation2& simulation, const Script::StructuredClone& guiMetadataClone);
|
|
|
|
struct LoadResult
|
|
{
|
|
// Object containing metadata associated with saved game,
|
|
// parsed from metadata.json inside the archive.
|
|
JS::Value metadata;
|
|
// Serialized simulation state stored as string of bytes,
|
|
// loaded from simulation.dat inside the archive.
|
|
std::string savedState;
|
|
};
|
|
|
|
/**
|
|
* Load saved game archive with the given name
|
|
*
|
|
* @param name filename of saved game (without path or extension)
|
|
* @param scriptInterface
|
|
* @return An empty `std::optional` if an error ocoured.
|
|
*/
|
|
std::optional<LoadResult> Load(const ScriptInterface& scriptInterface, const std::wstring& name);
|
|
|
|
/**
|
|
* Get list of saved games for GUI script usage
|
|
*
|
|
* @param scriptInterface the ScriptInterface in which to create the return data.
|
|
* @return array of objects containing saved game data
|
|
*/
|
|
JS::Value GetSavedGames(const ScriptInterface& scriptInterface);
|
|
|
|
/**
|
|
* Permanently deletes the saved game archive with the given name
|
|
*
|
|
* @param name filename of saved game (without path or extension)
|
|
* @return true if deletion was successful, or false on error
|
|
*/
|
|
bool DeleteSavedGame(const std::wstring& name);
|
|
}
|
|
|
|
#endif // INCLUDED_SAVEDGAME
|