0ad/source/network
Stan c729444787 replace NULL by nullptr
remove nullptr check before delete. They are redundant.
remove nullptr check after new. They will never be null.
two whitespaces changes forgotten in
https://code.wildfiregames.com/D4800.

Patch by: @phosit
Differential Revision: https://code.wildfiregames.com/D4853
This was SVN commit r27351.
2023-01-05 12:09:02 +00:00
..
scripting Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the autostart gui page. 2022-03-06 21:12:16 +00:00
tests Allow 0.0.0.0 IP in StunClient tests added in 2034136560. 2022-10-22 19:22:38 +00:00
FSM.cpp replace NULL by nullptr 2023-01-05 12:09:02 +00:00
FSM.h Fix whitespaces, identation and remove (void). 2023-01-04 17:10:05 +00:00
NetClient.cpp Don't create thread on failed connection 2022-03-14 17:19:42 +00:00
NetClient.h Moves network/fsm.* to network/FSM.*. 2022-10-12 18:16:27 +00:00
NetClientTurnManager.cpp Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetClientTurnManager.h Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095. 2017-01-24 02:04:50 +00:00
NetFileTransfer.cpp Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
NetFileTransfer.h Removes unused forward declarations of class and struct. 2021-09-08 19:43:01 +00:00
NetHost.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
NetHost.h Hide ip and port from users until they want to join, add optional password 2021-01-20 18:31:39 +00:00
NetMessage.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
NetMessage.h Fix few typos found with the Debian lintian tool. 2017-10-28 22:34:57 +00:00
NetMessages.h MP: don't enforce game init attributes synchronization in PREGAME. 2021-03-22 10:13:27 +00:00
NetMessageSim.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
NetServer.cpp Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the autostart gui page. 2022-03-06 21:12:16 +00:00
NetServer.h Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the autostart gui page. 2022-03-06 21:12:16 +00:00
NetServerTurnManager.cpp Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetServerTurnManager.h Remember OOS on a per-client basis. 2021-03-31 15:55:19 +00:00
NetSession.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
NetSession.h Moves network/fsm.* to network/FSM.*. 2022-10-12 18:16:27 +00:00
NetStats.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
NetStats.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
NMTCreator.h Net Server: Verify password in Authenticate 2021-01-23 18:04:36 +00:00
Serialization.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00
StunClient.cpp Fixes without PCH build in StunClient missing include for std::byte added in 895e4e6aa6. 2022-10-26 00:15:27 +00:00
StunClient.h Adds header for forward declarations of CStr. 2021-09-09 17:39:08 +00:00