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Replace New dialog box with separate tools for resizing maps and replacing terrain textures, to provide more power and to simplify the problem of initialising map settings. Fix engine to cope with dynamic map resizing. Add JSON support to AtObj, to let C++ interact with JSON more easily. This was SVN commit r9566.
77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ScenarioEditor/ScenarioEditor.h"
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#include "Common/Tools.h"
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#include "Common/Brushes.h"
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#include "Common/MiscState.h"
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#include "GameInterface/Messages.h"
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using AtlasMessage::Position;
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class ReplaceTerrain : public StateDrivenTool<ReplaceTerrain>
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{
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DECLARE_DYNAMIC_CLASS(ReplaceTerrain);
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Position m_Pos;
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Brush m_Brush;
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public:
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ReplaceTerrain()
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{
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m_Brush.SetSquare(2);
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SetState(&Waiting);
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}
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void OnEnable()
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{
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m_Brush.MakeActive();
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}
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void OnDisable()
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{
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POST_MESSAGE(BrushPreview, (false, Position()));
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}
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struct sWaiting : public State
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{
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bool OnMouse(ReplaceTerrain* WXUNUSED(obj), wxMouseEvent& evt)
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{
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if (evt.LeftDown())
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{
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Position pos(evt.GetPosition());
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POST_MESSAGE(BrushPreview, (true, pos));
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POST_COMMAND(ReplaceTerrain, (pos, g_SelectedTexture.c_str()));
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return true;
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}
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else if (evt.Moving())
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{
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POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition())));
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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Waiting;
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};
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IMPLEMENT_DYNAMIC_CLASS(ReplaceTerrain, StateDrivenTool<ReplaceTerrain>);
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