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Add textured line overlay rendering. Change terrain height calculations to be triangulation-dependent for improved accuracy. Add triangulation-dependent terrain normal function. Support separate S/T wrap modes for textures. Rename CVector2D_Maths since it no longer conflicts with simulation CVector2D. Coalesce freed chunks in vertex buffers, to avoid excessive fragmentation. Add some things to help debug vertex buffer allocation a little. This was SVN commit r9929. |
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| .. | ||
| Geometry.cpp | ||
| Geometry.h | ||
| Grid.h | ||
| Player.h | ||
| Position.h | ||
| PriorityQueue.h | ||
| Render.cpp | ||
| Render.h | ||
| Selection.cpp | ||
| Selection.h | ||
| SimulationCommand.h | ||
| Spatial.h | ||