0ad/source/simulation2/components/ICmpTerritoryManager.h
Ykkrosh f9d7c1246d # Initial support for territories
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00

35 lines
1.1 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPTERRITORYMANAGER
#define INCLUDED_ICMPTERRITORYMANAGER
#include "simulation2/system/Interface.h"
#include "simulation2/helpers/Grid.h"
class ICmpTerritoryManager : public IComponent
{
public:
virtual bool NeedUpdate(size_t* dirtyID) = 0;
virtual const Grid<u8>& GetTerritoryGrid() = 0;
DECLARE_INTERFACE_TYPE(TerritoryManager)
};
#endif // INCLUDED_ICMPTERRITORYMANAGER