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AlphaMapCalculator.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
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AlphaMapCalculator.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
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BlendShapes.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
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FixedFunctionModelRenderer.cpp
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* Fix: Silly operator precedence problem
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2006-03-26 22:18:35 +00:00 |
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FixedFunctionModelRenderer.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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HWLightingModelRenderer.cpp
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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HWLightingModelRenderer.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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InstancingModelRenderer.cpp
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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InstancingModelRenderer.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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ModelRenderer.cpp
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Quieter and more informative error when using props/units/tools/basket.xml (and maybe others), where the model has bones but doesn't have a boned animation
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2006-04-14 04:35:36 +00:00 |
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ModelRenderer.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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ModelVertexRenderer.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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PatchRData.cpp
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Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
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2006-03-21 20:55:45 +00:00 |
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PatchRData.h
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
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PlayerRenderer.cpp
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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PlayerRenderer.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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Renderer.cpp
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Terrain overlay: Fixed incorrect state change
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2006-04-19 00:56:24 +00:00 |
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Renderer.h
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#Code cleanups related to renderer
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2006-03-26 17:46:18 +00:00 |
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RenderModifiers.cpp
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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RenderModifiers.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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RenderPathVertexShader.cpp
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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RenderPathVertexShader.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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ShadowMap.cpp
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#More accurate bounds calculations to improve shadow resolution
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2006-03-26 21:58:48 +00:00 |
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ShadowMap.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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TerrainOverlay.cpp
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# Include headers for compilation without PCH
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2006-04-19 05:30:02 +00:00 |
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TerrainOverlay.h
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# More consistent terrain-space coordinate names
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2006-04-17 20:02:51 +00:00 |
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TerrainRenderer.cpp
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Terrain overlay: Fixed incorrect state change
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2006-04-19 00:56:24 +00:00 |
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TerrainRenderer.h
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
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TransparencyRenderer.cpp
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#More accurate bounds calculations to improve shadow resolution
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2006-03-26 21:58:48 +00:00 |
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TransparencyRenderer.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
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VertexArray.cpp
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renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
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2005-10-12 04:16:41 +00:00 |
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VertexArray.h
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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
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2005-10-31 16:26:51 +00:00 |
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VertexBuffer.cpp
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Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
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2006-01-29 18:23:47 +00:00 |
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VertexBuffer.h
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minor warning fixes: struct vs. class forward decl; size_t vs uint
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2006-01-29 18:38:40 +00:00 |
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VertexBufferManager.cpp
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# More consistent terrain-space coordinate names
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2006-04-17 20:02:51 +00:00 |
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VertexBufferManager.h
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Explicitly call VertexBufferManager cleanup code, since we can't rely on
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2005-10-04 20:54:47 +00:00 |
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WaterManager.cpp
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Advance water in sync with simulation and unit animations (so it stops when the game is paused).
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2006-01-21 23:27:42 +00:00 |
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WaterManager.h
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Texture converter, DevIL: ABGR DDS support.
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2006-03-14 21:29:19 +00:00 |