0ad/source/graphics/tests/test_ShaderManager.h
Ykkrosh 994ebd9836 Add a list of statically-constructed CStrIntern strings
Switch all the constant strings in graphics code to use the new
variables.
This avoids the cost of instantiating CStrInterns at runtime every
frame.

This was SVN commit r13906.
2013-09-29 13:19:52 +00:00

113 lines
3.5 KiB
C++

/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "graphics/ShaderManager.h"
#include "maths/Vector4D.h"
class TestShaderManager : public CxxTest::TestSuite
{
public:
void test_defines()
{
CShaderDefines defines1;
CShaderDefines defines2;
CShaderDefines defines3;
TS_ASSERT(defines1 == defines2);
TS_ASSERT(defines1.GetHash() == defines2.GetHash());
TS_ASSERT(!(defines1 < defines2 || defines2 < defines1));
defines1.Add(CStrIntern("FOO"), CStrIntern("1"));
TS_ASSERT_EQUALS(defines1.GetInt("FOO"), 1);
TS_ASSERT_EQUALS(defines2.GetInt("FOO"), 0);
TS_ASSERT(!(defines1 == defines2));
TS_ASSERT(!(defines1.GetHash() == defines2.GetHash()));
TS_ASSERT(defines1 < defines2 || defines2 < defines1);
defines2.Add(CStrIntern("FOO"), CStrIntern("2"));
TS_ASSERT_EQUALS(defines1.GetInt("FOO"), 1);
TS_ASSERT_EQUALS(defines2.GetInt("FOO"), 2);
TS_ASSERT(!(defines1 == defines2));
TS_ASSERT(!(defines1.GetHash() == defines2.GetHash()));
defines3 = defines2;
defines2.Add(CStrIntern("FOO"), CStrIntern("1")); // override old value
TS_ASSERT_EQUALS(defines1.GetInt("FOO"), 1);
TS_ASSERT_EQUALS(defines2.GetInt("FOO"), 1);
TS_ASSERT_EQUALS(defines3.GetInt("FOO"), 2);
TS_ASSERT(defines1 == defines2);
TS_ASSERT(defines1.GetHash() == defines2.GetHash());
}
void test_defines_order()
{
CShaderDefines defines1;
defines1.Add(CStrIntern("A"), CStrIntern("1"));
defines1.Add(CStrIntern("B"), CStrIntern("1"));
defines1.Add(CStrIntern("C"), CStrIntern("1"));
defines1.Add(CStrIntern("D"), CStrIntern("1"));
CShaderDefines defines2;
defines2.Add(CStrIntern("C"), CStrIntern("2"));
defines2.Add(CStrIntern("C"), CStrIntern("1"));
defines2.Add(CStrIntern("B"), CStrIntern("2"));
defines2.Add(CStrIntern("B"), CStrIntern("1"));
defines2.Add(CStrIntern("D"), CStrIntern("2"));
defines2.Add(CStrIntern("D"), CStrIntern("1"));
defines2.Add(CStrIntern("A"), CStrIntern("2"));
defines2.Add(CStrIntern("A"), CStrIntern("1"));
TS_ASSERT(defines1 == defines2);
defines2.SetMany(defines1);
TS_ASSERT(defines1 == defines2);
CShaderDefines defines3;
defines3.SetMany(defines1);
TS_ASSERT(defines1 == defines3);
}
void test_uniforms()
{
CShaderUniforms uniforms1;
CShaderUniforms uniforms2;
TS_ASSERT(uniforms1 == uniforms2);
uniforms1.Add("FOO", CVector4D(1.0f, 0.0f, 0.0f, 0.0f));
TS_ASSERT_EQUALS(uniforms1.GetVector("FOO"), CVector4D(1.0f, 0.0f, 0.0f, 0.0f));
TS_ASSERT_EQUALS(uniforms2.GetVector("FOO"), CVector4D(0.0f, 0.0f, 0.0f, 0.0f));
TS_ASSERT(!(uniforms1 == uniforms2));
uniforms2.Add("FOO", CVector4D(0.0f, 1.0f, 0.0f, 0.0f));
TS_ASSERT(!(uniforms1 == uniforms2));
uniforms2.Add("FOO", CVector4D(1.0f, 0.0f, 0.0f, 0.0f)); // override old value
TS_ASSERT(uniforms1 == uniforms2);
}
};