0ad/source/simulation2
Itms 00da480b83 Trigger a global visibility update after shared LoS changes. Fixes the entities of new mutual allies not visible.
Also add some player-dependent logic to avoid performance bottlenecks.

This was SVN commit r16359.
2015-02-20 14:35:19 +00:00
..
components Trigger a global visibility update after shared LoS changes. Fixes the entities of new mutual allies not visible. 2015-02-20 14:35:19 +00:00
docs Happy New Year! :D 2015-01-02 14:22:23 +00:00
helpers SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
scripting SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
serialization Convert CConsole to take UTF-8 strings. 2015-02-14 01:49:34 +00:00
system Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
tests Convert CConsole to take UTF-8 strings. 2015-02-14 01:49:34 +00:00
MessageTypes.h Exact stack rooting for simulation message type conversions. 2014-08-09 20:02:49 +00:00
Simulation2.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
Simulation2.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
TypeList.h Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility. 2014-11-04 20:53:25 +00:00