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scripting
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Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
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2014-07-01 16:05:05 +00:00 |
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AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
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DecalRData.cpp
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Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064
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2015-02-17 08:13:24 +00:00 |
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DecalRData.h
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Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064
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2015-02-17 08:13:24 +00:00 |
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HWLightingModelRenderer.cpp
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
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HWLightingModelRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
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InstancingModelRenderer.cpp
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
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InstancingModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
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MikktspaceWrap.cpp
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GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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2012-10-29 13:20:21 +00:00 |
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MikktspaceWrap.h
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Disable "assignment operator could not be generated" warning globally on Windows, since it's never useful.
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2015-01-22 21:09:33 +00:00 |
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ModelRenderer.cpp
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
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ModelRenderer.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
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ModelVertexRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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OverlayRenderer.cpp
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
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OverlayRenderer.h
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Add BoundingSphere, SOverlaySphere.
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2014-06-01 18:05:46 +00:00 |
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ParticleRenderer.cpp
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
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ParticleRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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PatchRData.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
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PatchRData.h
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Pad vertex data to power-of-two sizes.
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2015-01-25 15:38:51 +00:00 |
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PostprocManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
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PostprocManager.h
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Fixes init of post processing effects, so they can be cleanly enabled/disabled at runtime. Fixes #2890, refs #2672, #2893.
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2014-10-27 00:53:31 +00:00 |
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Renderer.cpp
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Add a new function to update the water renderer textures when resizing the renderer window. Patch by pendingchaos.
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2015-02-10 19:41:29 +00:00 |
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Renderer.h
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Moves some includes out of Renderer.h to slightly optimize compilation
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2014-10-28 03:57:22 +00:00 |
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RenderModifiers.cpp
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
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RenderModifiers.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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Scene.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
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Scene.h
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Add BoundingSphere, SOverlaySphere.
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2014-06-01 18:05:46 +00:00 |
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ShadowMap.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
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ShadowMap.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
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SilhouetteRenderer.cpp
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Moves some includes out of Renderer.h to slightly optimize compilation
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2014-10-28 03:57:22 +00:00 |
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SilhouetteRenderer.h
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
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SkyManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
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SkyManager.h
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Fixes build warning and cleans up a few things
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2012-11-26 02:28:35 +00:00 |
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TerrainOverlay.cpp
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Fix terrain overlay rendering after water.
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2014-08-12 15:58:03 +00:00 |
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TerrainOverlay.h
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Forgot to make a variable unused.
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2014-08-13 14:52:38 +00:00 |
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TerrainRenderer.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
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TerrainRenderer.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
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TexturedLineRData.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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TexturedLineRData.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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TimeManager.cpp
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
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TimeManager.h
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
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VertexArray.cpp
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Convert debug_printf to take UTF-8 strings instead of wchar_t.
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2015-02-14 01:45:13 +00:00 |
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VertexArray.h
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
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VertexBuffer.cpp
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Convert debug_printf to take UTF-8 strings instead of wchar_t.
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2015-02-14 01:45:13 +00:00 |
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VertexBuffer.h
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
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VertexBufferManager.cpp
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Convert debug_printf to take UTF-8 strings instead of wchar_t.
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2015-02-14 01:45:13 +00:00 |
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VertexBufferManager.h
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Optimise VBO updates.
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2015-01-28 00:48:00 +00:00 |
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WaterManager.cpp
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Add a new function to update the water renderer textures when resizing the renderer window. Patch by pendingchaos.
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2015-02-10 19:41:29 +00:00 |
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WaterManager.h
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Add a new function to update the water renderer textures when resizing the renderer window. Patch by pendingchaos.
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2015-02-10 19:41:29 +00:00 |