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Change lighting model for new maps to allow better overbrightness. Cache player colours instead of loading from scripts every time the renderer wants them. This was SVN commit r9123.
12 lines
257 B
XML
12 lines
257 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<program type="arb">
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<vertex file="solid.vp">
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<stream name="pos"/>
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</vertex>
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<fragment file="solid_color.fp">
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<uniform name="playerColor" loc="0" type="vec3"/>
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</fragment>
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</program>
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