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tests
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Range-based for for VfsPath loops.
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2015-07-29 23:44:12 +00:00 |
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CCmpAIManager.cpp
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Use in-place construction.
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2015-07-29 23:44:17 +00:00 |
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CCmpCommandQueue.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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CCmpDecay.cpp
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Improve template code style for the Decay component.
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2015-01-21 21:45:05 +00:00 |
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CCmpFootprint.cpp
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
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CCmpMinimap.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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CCmpMotionBall.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpObstruction.cpp
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Style cleanup, and remove a wrong TODO.
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2015-09-02 17:40:31 +00:00 |
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CCmpObstructionManager.cpp
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Style cleanup, and remove a wrong TODO.
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2015-09-02 17:40:31 +00:00 |
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CCmpOverlayRenderer.cpp
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Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
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2015-06-04 12:16:52 +00:00 |
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CCmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
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CCmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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CCmpPathfinder.cpp
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Revert most of f240374b28 which was actually bad. It caused units to get stuck because the obstructions won't block the same paths when rasterized on the grid and when directly tested for collisions.
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2015-09-02 15:50:16 +00:00 |
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CCmpPathfinder_Common.h
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Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
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2015-07-18 08:37:49 +00:00 |
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CCmpPathfinder_Vertex.cpp
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Fix a number of short/long range pathfinder inconsistencies revealed by 128a603287.
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2015-07-18 12:33:40 +00:00 |
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CCmpPosition.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
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CCmpProjectileManager.cpp
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Return the correct projectile id to fix serialization test failure.
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2015-02-21 01:41:09 +00:00 |
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CCmpRallyPointRenderer.cpp
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
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CCmpRangeManager.cpp
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Fix the OOS reported by elexis in #3335, and clean some whitespace and style.
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2015-08-30 17:42:10 +00:00 |
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CCmpSelectable.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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CCmpSoundManager.cpp
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Stop music when resetting the simulation test mode in Atlas.
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2014-09-12 21:38:10 +00:00 |
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CCmpTemplateManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
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CCmpTerrain.cpp
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Adapt Atlas to the new pathfinder. Fixes #3298
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2015-06-29 19:59:41 +00:00 |
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CCmpTerritoryInfluence.cpp
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Fix the territory influence weight to fit into an u16 number. (no idea why the buildings have so many different weights though).
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2015-05-26 14:25:23 +00:00 |
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CCmpTerritoryManager.cpp
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Fix a special situation where map control percentage wasn't computed properly.
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2015-08-27 16:26:32 +00:00 |
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CCmpTest.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
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CCmpUnitMotion.cpp
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Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
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2015-07-18 08:37:49 +00:00 |
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CCmpUnitRenderer.cpp
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Use in-place construction.
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2015-07-29 23:44:17 +00:00 |
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CCmpVision.cpp
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Make the Ptolemaic lighthouse reveal the shore on the entire map.
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2015-05-06 18:47:02 +00:00 |
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CCmpVisualActor.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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CCmpWaterManager.cpp
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Remove a useless global terrain update when modifying environment settings in Atlas.
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2015-07-14 17:08:02 +00:00 |
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ICmpAIInterface.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIManager.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIManager.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpCommandQueue.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpCommandQueue.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpFogging.cpp
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
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ICmpFogging.h
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
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ICmpFootprint.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpFootprint.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpGuiInterface.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpGuiInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpIdentity.cpp
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Missing files
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2011-05-05 20:07:51 +00:00 |
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ICmpIdentity.h
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Missing files
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2011-05-05 20:07:51 +00:00 |
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ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpMinimap.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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ICmpMirage.cpp
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMirage.h
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpObstruction.cpp
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
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ICmpObstruction.h
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
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ICmpObstructionManager.cpp
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Stop units walking outside the edges of circular maps.
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2010-10-30 18:25:34 +00:00 |
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ICmpObstructionManager.h
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Revert most of f240374b28 which was actually bad. It caused units to get stuck because the obstructions won't block the same paths when rasterized on the grid and when directly tested for collisions.
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2015-09-02 15:50:16 +00:00 |
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ICmpOverlayRenderer.cpp
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Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
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2015-06-04 12:16:52 +00:00 |
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ICmpOverlayRenderer.h
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Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
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2015-06-04 12:16:52 +00:00 |
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ICmpOwnership.cpp
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
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ICmpOwnership.h
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Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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2012-08-08 05:18:20 +00:00 |
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ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpPathfinder.cpp
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
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ICmpPathfinder.h
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Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
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2015-07-18 08:37:49 +00:00 |
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ICmpPlayer.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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ICmpPlayer.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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ICmpPosition.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
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ICmpPosition.h
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Fix non-PCH build.
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2014-06-02 20:06:27 +00:00 |
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ICmpProjectileManager.cpp
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
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ICmpProjectileManager.h
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
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2012-05-19 23:07:41 +00:00 |
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ICmpRallyPointRenderer.cpp
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Recompute rally point lines when the rally point is set on a moving unit.
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2014-06-04 22:07:58 +00:00 |
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ICmpRallyPointRenderer.h
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Recompute rally point lines when the rally point is set on a moving unit.
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2014-06-04 22:07:58 +00:00 |
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ICmpRangeManager.cpp
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Move visibility component activation check to C++. Patch by Itms.
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2015-02-14 17:13:50 +00:00 |
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ICmpRangeManager.h
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Make the Ptolemaic lighthouse reveal the shore on the entire map.
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2015-05-06 18:47:02 +00:00 |
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ICmpSelectable.cpp
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
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ICmpSelectable.h
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Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365.
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2012-07-30 21:06:54 +00:00 |
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ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpSoundManager.cpp
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Stop music when resetting the simulation test mode in Atlas.
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2014-09-12 21:38:10 +00:00 |
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ICmpSoundManager.h
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Stop music when resetting the simulation test mode in Atlas.
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2014-09-12 21:38:10 +00:00 |
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ICmpTechnologyTemplateManager.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpTechnologyTemplateManager.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpTemplateManager.cpp
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Clean up LoadPlayerSettings.
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2015-01-01 23:10:24 +00:00 |
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ICmpTemplateManager.h
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Clean up LoadPlayerSettings.
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2015-01-01 23:10:24 +00:00 |
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ICmpTerrain.cpp
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Summon planes back from the emptyness
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2013-11-26 15:12:16 +00:00 |
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ICmpTerrain.h
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Fix an issue with corruption of water data when the actor editor opened in Atlas.
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2014-02-25 06:27:15 +00:00 |
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ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ICmpTerritoryInfluence.h
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Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204
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2015-05-25 14:17:45 +00:00 |
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ICmpTerritoryManager.cpp
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Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
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2015-08-23 17:44:37 +00:00 |
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ICmpTerritoryManager.h
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Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
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2015-08-23 17:44:37 +00:00 |
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ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpUnitMotion.cpp
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Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
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2015-07-18 08:37:49 +00:00 |
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ICmpUnitMotion.h
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Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
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2015-07-18 08:37:49 +00:00 |
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ICmpUnitRenderer.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
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ICmpUnitRenderer.h
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Improve PickEntitiesAtPoint
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2015-01-01 23:05:26 +00:00 |
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ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpValueModificationManager.cpp
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
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ICmpValueModificationManager.h
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
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ICmpVisibility.cpp
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Fix c229b46ac2.
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2015-02-16 14:38:13 +00:00 |
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ICmpVisibility.h
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Fix c229b46ac2.
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2015-02-16 14:38:13 +00:00 |
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ICmpVision.cpp
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
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ICmpVision.h
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
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ICmpVisual.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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ICmpVisual.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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ICmpWaterManager.cpp
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |
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ICmpWaterManager.h
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |