0ad/source/network/NetProtocol.h
Paul Robinson 5b98a647dc Adding Engine Version and Mod name/version checks to multiplayer handshake.
Incrementing protocol version as handshake messages have changed.
2025-01-25 07:39:32 +01:00

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/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NETPROTOCOL_H
#define NETPROTOCOL_H
#include "NetMessage.h"
#include "network/NetMessage.h"
#include "ps/Pyrogenesis.h"
#include "ps/Mod.h"
#include <optional>
#include <string>
#include <type_traits>
struct HandshakeError
{
std::string componentType;
std::string clientComponent;
std::string serverComponent;
};
template <typename Message>
Message CreateHandshake() {
Message handshake;
if constexpr (std::is_same_v<Message, CCliHandshakeMessage>)
handshake.m_MagicResponse = PS_PROTOCOL_MAGIC_RESPONSE;
else
handshake.m_Magic = PS_PROTOCOL_MAGIC;
handshake.m_ProtocolVersion = PS_PROTOCOL_VERSION;
handshake.m_EngineVersion = engine_version;
for (const Mod::ModData* mod : Mod::Instance().GetEnabledModsData())
{
if (mod->m_IgnoreInCompatibilityChecks)
continue;
typename Message::S_m_EnabledMods enabledMod;
enabledMod.m_Name = mod->m_Name;
enabledMod.m_Version = mod->m_Version;
handshake.m_EnabledMods.push_back(enabledMod);
}
return handshake;
}
std::optional<HandshakeError> CheckHandshake(const CSrvHandshakeMessage& serverMessage, const CCliHandshakeMessage& clientMessage);
#endif