0ad/source/gui/ObjectBases/IGUIScrollBarOwner.cpp
trompetin17 8c250568e7
Add scrollpanel widget
This PR introduces a new ScrollPanel component with the following
capabilities:
- Scroll Orientation Support: Allows scrolling in horizontal, vertical,
  or both directions, providing flexibility for different use cases.
- Partial Object Rendering: Supports partial rendering of objects that
  are only partially visible within the scroll boundaries, improving
  visual accuracy and performance.
- Boundary-Constrained Mouse Interaction: Handles mouse events strictly
  within the panel's visible boundaries, preventing interaction with
  objects outside the scrollable area.
- Minimum Internal Size (min_width, min_height): Introduces support for
  virtual space management, allowing the panel to maintain a minimum
  internal size independent of its actual on-screen dimensions. Even
  when the panel is resized, this ensures that the content respects a
  defined virtual space (with min_width and min_height), effectively
  simulating a larger internal canvas. This is particularly useful for
  large content or scenarios where a more extensive scrollable area is
  required than the current visible panel.
2024-11-12 15:01:42 -05:00

66 lines
1.9 KiB
C++

/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "IGUIScrollBarOwner.h"
#include "gui/CGUI.h"
#include "gui/IGUIScrollBar.h"
#include "gui/ObjectBases/IGUIObject.h"
IGUIScrollBarOwner::IGUIScrollBarOwner(IGUIObject& pObject)
: m_pObject(pObject)
{
}
IGUIScrollBarOwner::~IGUIScrollBarOwner() = default;
void IGUIScrollBarOwner::ResetStates()
{
for (const std::unique_ptr<IGUIScrollBar>& scrollBar : m_ScrollBars)
scrollBar->SetBarPressed(false);
}
void IGUIScrollBarOwner::AddScrollBar(std::unique_ptr<IGUIScrollBar> scrollbar)
{
scrollbar->SetHostObject(this);
m_ScrollBars.emplace_back(std::move(scrollbar));
}
const SGUIScrollBarStyle* IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
{
return m_pObject.GetGUI().GetScrollBarStyle(style);
}
void IGUIScrollBarOwner::HandleMessage(SGUIMessage& msg)
{
for (const std::unique_ptr<IGUIScrollBar>& scrollBar : m_ScrollBars)
if (scrollBar->IsVisible())
scrollBar->HandleMessage(msg);
}
void IGUIScrollBarOwner::Draw(CCanvas2D& canvas)
{
for (const std::unique_ptr<IGUIScrollBar>& scrollBar : m_ScrollBars)
scrollBar->Draw(canvas);
}
float IGUIScrollBarOwner::GetScrollBarPos(const int index) const
{
return m_ScrollBars[index]->GetPos();
}