0ad/source/gui/ObjectBases/IGUIPanel.cpp
trompetin17 8c250568e7
Add scrollpanel widget
This PR introduces a new ScrollPanel component with the following
capabilities:
- Scroll Orientation Support: Allows scrolling in horizontal, vertical,
  or both directions, providing flexibility for different use cases.
- Partial Object Rendering: Supports partial rendering of objects that
  are only partially visible within the scroll boundaries, improving
  visual accuracy and performance.
- Boundary-Constrained Mouse Interaction: Handles mouse events strictly
  within the panel's visible boundaries, preventing interaction with
  objects outside the scrollable area.
- Minimum Internal Size (min_width, min_height): Introduces support for
  virtual space management, allowing the panel to maintain a minimum
  internal size independent of its actual on-screen dimensions. Even
  when the panel is resized, this ensures that the content respects a
  defined virtual space (with min_width and min_height), effectively
  simulating a larger internal canvas. This is particularly useful for
  large content or scenarios where a more extensive scrollable area is
  required than the current visible panel.
2024-11-12 15:01:42 -05:00

57 lines
1.3 KiB
C++

/* Copyright (C) 20244 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "IGUIPanel.h"
#include "gui/CGUI.h"
IGUIPanel::IGUIPanel(CGUI& pGUI)
: IGUIObject(pGUI)
{
}
IGUIPanel::~IGUIPanel()
{
}
bool IGUIPanel::IsMouseOver() const
{
return m_CachedLayoutActualSize.PointInside(m_pGUI.GetMousePos());
}
void IGUIPanel::UpdateCachedSize()
{
IGUIObject::UpdateCachedSize();
m_CachedLayoutActualSize = m_CachedActualSize;
}
CRect IGUIPanel::GetComputedSize()
{
UpdateCachedSize();
return m_CachedLayoutActualSize;
}
const std::vector<IGUIObject*>& IGUIPanel::GetVisibleChildren() const
{
if (m_Drawing)
return m_Children;
static std::vector<IGUIObject*> emptyVector;
return emptyVector;
}