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Major updates to most network classes. Simplify CNetServer so it doesn't duplicate any client behaviour; all players now run CNetClient. Remove most player/slot management from networking code. Wait for all players to finish loading before starting the simulation. Remove CGameAttributes; attributes are now just a JS object. Remove CPlayer; they are now just simulation entities. Handle player colours via simulation system. Add a default map for Atlas, so it always has something to load. Move network documentation to Doxygen. Remove lots of now-unused code. This was SVN commit r7653. |
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| .. | ||
| DOMEvent.cpp | ||
| DOMEvent.h | ||
| EventTypes.h | ||
| JSConversions.cpp | ||
| JSConversions.h | ||
| JSSerialization.h | ||
| JSUtil.cpp | ||
| JSUtil.h | ||
| ScriptableComplex.cpp | ||
| ScriptableComplex.h | ||
| ScriptableComplex.inl | ||
| ScriptableObject.cpp | ||
| ScriptableObject.h | ||
| ScriptCustomTypes.cpp | ||
| ScriptCustomTypes.h | ||
| ScriptGlue.cpp | ||
| ScriptGlue.h | ||
| ScriptingHost.cpp | ||
| ScriptingHost.h | ||
| ScriptObject.cpp | ||
| ScriptObject.h | ||
| SpiderMonkey.h | ||
| SynchedJSObject.cpp | ||
| SynchedJSObject.h | ||