0ad/source
Angen 8bfb449375 Support garrisoned enitites defined in map files.
This is adding support to handle garrisoned entities defined in map
files by game engine and atlas allowing future extension for atlas ui
and solving recreation of entites on init in D1958. Also solving
deepfreeze described in D2562.

Differential Revision; https://code.wildfiregames.com/D2597
Ticket: #3008
Patch by: Freagarach
Comments by: elexis
This was SVN commit r23529.
2020-03-15 13:54:50 +00:00
..
collada Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
graphics Support garrisoned enitites defined in map files. 2020-03-15 13:54:50 +00:00
gui Should have waited for the bears 2020-02-17 19:23:42 +00:00
i18n Remove some unused Profiler.h and CLogger.h includes. 2019-09-07 13:35:45 +00:00
lib Removes unused gfx::GetMonitorSize function 2020-01-20 21:54:31 +00:00
lobby Officially drop support for Visual Studio 2013, which stopped working after 3a839517ce, fixes #5379. 2020-01-12 20:04:22 +00:00
maths Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength. 2020-02-09 21:00:43 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Always inform clients why the server chose to disconnect them, i.e. stop using NDR_UNKNOWN as a disconnect reason when the reason is known and add a LOGWARNING for future authors. 2019-09-26 11:36:03 +00:00
pch Precompiled logic update [Windows build] 2019-12-31 13:58:48 +00:00
ps Disable Quicksave during multiplayer, since the feature is not implemented and triggering it can crash the turnmanager. 2020-01-22 14:05:17 +00:00
renderer Adds anti-aliasing option with FXAA algorithm. 2020-02-05 21:53:10 +00:00
scriptinterface Set source and executable character sets to UTF-8 on Windows, removes a platform discrepancy, fixes #5094. 2020-01-12 20:19:56 +00:00
simulation2 Support garrisoned enitites defined in map files. 2020-03-15 13:54:50 +00:00
soundmanager Removes duplication of Clamp function. 2019-09-26 21:14:21 +00:00
third_party Remove not needed checks and code for VS2015 [VS2013 -> VS2015] 2020-01-19 12:43:41 +00:00
tools Check for missing selection textures and missing range overlay textures 2020-03-07 11:06:51 +00:00
main.cpp Moves GL error check after SwapBuffers to decrease a possible synchronization during rendering process. 2020-01-29 22:03:44 +00:00
test_setup.cpp Fix string format of the JS test assertion failure following 7c2e9027c2 (cxxtest expects a char* instead of a std::wstring, so newlines were printed as \n characters). 2017-10-13 21:56:45 +00:00