0ad/source/simulation2
temple 8babdeba04 Spawn units in rally point direction
Differential Revision: https://code.wildfiregames.com/D1041
Reviewed by: bb
Comments by: elexis, wraitii
Fixes: #4735

This was SVN commit r21144.
2018-02-07 20:58:07 +00:00
..
components Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
scripting Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772. 2017-09-12 01:53:46 +00:00
serialization Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
system Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
tests Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches). 2017-12-10 17:33:03 +00:00
MessageTypes.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
Simulation2.cpp Initialize the AIManager AISeed immediately in C++ rather than too late and in JS. 2017-12-27 16:51:25 +00:00
Simulation2.h An awesome Rejoin-test tool by wraitii and Itms, fixes #4242, refs #3460. 2016-11-15 13:26:58 +00:00
TypeList.h Spawn units in rally point direction 2018-02-07 20:58:07 +00:00