mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 05:44:08 -07:00
139 lines
3.8 KiB
C++
139 lines
3.8 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Device.h"
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#include "renderer/backend/dummy/Buffer.h"
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#include "renderer/backend/dummy/DeviceCommandContext.h"
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#include "renderer/backend/dummy/Framebuffer.h"
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#include "renderer/backend/dummy/ShaderProgram.h"
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#include "renderer/backend/dummy/Texture.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptRequest.h"
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namespace Renderer
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{
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namespace Backend
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{
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namespace Dummy
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{
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CDevice::CDevice()
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{
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m_Name = "Dummy";
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m_Version = "Unknown";
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m_DriverInformation = "Unknown";
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m_Extensions = {};
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m_Backbuffer = CFramebuffer::Create(this);
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m_Capabilities.S3TC = true;
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m_Capabilities.ARBShaders = false;
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m_Capabilities.ARBShadersShadow = false;
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m_Capabilities.computeShaders = true;
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m_Capabilities.debugLabels = true;
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m_Capabilities.debugScopedLabels = true;
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m_Capabilities.multisampling = true;
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m_Capabilities.anisotropicFiltering = true;
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m_Capabilities.maxSampleCount = 4u;
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m_Capabilities.maxAnisotropy = 16.0f;
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m_Capabilities.maxTextureSize = 8192u;
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m_Capabilities.instancing = true;
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}
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CDevice::~CDevice() = default;
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void CDevice::Report(const ScriptRequest& rq, JS::HandleValue settings)
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{
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Script::SetProperty(rq, settings, "name", "dummy");
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}
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std::unique_ptr<IDeviceCommandContext> CDevice::CreateCommandContext()
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{
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return CDeviceCommandContext::Create(this);
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}
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std::unique_ptr<ITexture> CDevice::CreateTexture(const char* UNUSED(name), const CTexture::Type type,
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const Format format, const uint32_t width, const uint32_t height,
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const Sampler::Desc& UNUSED(defaultSamplerDesc), const uint32_t MIPLevelCount, const uint32_t UNUSED(sampleCount))
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{
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return CTexture::Create(this, type, format, width, height, MIPLevelCount);
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}
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std::unique_ptr<ITexture> CDevice::CreateTexture2D(const char* name,
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const Format format, const uint32_t width, const uint32_t height,
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const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount)
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{
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return CreateTexture(name, ITexture::Type::TEXTURE_2D,
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format, width, height, defaultSamplerDesc, MIPLevelCount, sampleCount);
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}
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std::unique_ptr<IFramebuffer> CDevice::CreateFramebuffer(
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const char*, ITexture*, ITexture*)
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{
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return CFramebuffer::Create(this);
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}
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std::unique_ptr<IFramebuffer> CDevice::CreateFramebuffer(
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const char*, ITexture*, ITexture*, const CColor&)
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{
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return CFramebuffer::Create(this);
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}
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std::unique_ptr<IBuffer> CDevice::CreateBuffer(
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const char*, const CBuffer::Type type, const uint32_t size, const bool dynamic)
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{
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return CBuffer::Create(this, type, size, dynamic);
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}
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std::unique_ptr<IShaderProgram> CDevice::CreateShaderProgram(
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const CStr&, const CShaderDefines&)
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{
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return CShaderProgram::Create(this);
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}
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void CDevice::AcquireNextBackbuffer()
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{
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// We have nothing to acquire.
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}
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void CDevice::Present()
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{
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// We have nothing to present.
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}
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bool CDevice::IsTextureFormatSupported(const Format UNUSED(format)) const
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{
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return true;
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}
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bool CDevice::IsFramebufferFormatSupported(const Format UNUSED(format)) const
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{
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return true;
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}
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} // namespace Dummy
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} // namespace Backend
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} // namespace Renderer
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