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Clean the code by removing the animal hardcoding in the Foundation component and adding a flag DeleteUponConstruction to the Obstruction component. Have locked gates and upgraded entities equally delete entities when transforming. Add a workaround for trees inside walls on random maps. Reviewed by: temple Differential Revision: https://code.wildfiregames.com/D1415 Refs #4268 This was SVN commit r21624. |
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| scripting | ||
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| system | ||
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||