mirror of
https://gitea.wildfiregames.com/0ad/0ad
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please note: format strings must be %hs for char* arguments and %ls for wchar_t* This was SVN commit r7161.
140 lines
4.8 KiB
C++
140 lines
4.8 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* sound card detection on Windows.
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*/
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#include "precompiled.h"
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#include "lib/sysdep/snd.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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#include <set>
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#include "lib/path_util.h"
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#include "wdll_ver.h"
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#include "win.h"
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#include "wutil.h"
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#include "wmi.h"
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static bool IsOpenAlDllName(const std::wstring& name)
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{
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// (matches "*oal.dll" and "*OpenAL*", as with OpenAL router's search)
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return name.find(L"oal.dll") != std::wstring::npos || name.find(L"OpenAL") != std::wstring::npos;
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}
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// ensures each OpenAL DLL is only listed once (even if present in several
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// directories on our search path).
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typedef std::set<std::wstring> StringSet;
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// find all OpenAL DLLs in a dir.
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// call in library search order (exe dir, then win sys dir); otherwise,
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// DLLs in the executable's starting directory hide those of the
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// same name in the system directory.
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static void add_oal_dlls_in_dir(const fs::wpath& path, StringSet& dlls, std::wstring& versionList)
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{
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for(fs::wdirectory_iterator it(path); it != fs::wdirectory_iterator(); ++it)
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{
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if(!fs::is_regular(it->status()))
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continue;
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const fs::wpath& pathname = it->path();
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const std::wstring& name = pathname.leaf();
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if(!IsOpenAlDllName(name))
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continue;
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// already in StringSet (i.e. has already been wdll_ver_list_add-ed)
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std::pair<StringSet::iterator, bool> ret = dlls.insert(name);
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if(!ret.second) // insert failed - element already there
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continue;
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wdll_ver_Append(pathname, versionList);
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}
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}
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//-----------------------------------------------------------------------------
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// DirectSound driver version
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// we've seen audio problems caused by buggy DirectSound drivers (because
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// OpenAL can use them in its implementation), so their version should be
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// retrieved as well. the only way I know of is to enumerate all DS devices.
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//
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// unfortunately this fails with Vista's DS emulation - it returns some
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// GUID crap as the module name. to avoidc crashing when attempting to get
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// the version info for that bogus driver path, we'll skip this code there.
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// (delay-loading dsound.dll eliminates any overhead)
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static fs::wpath directSoundDriverPath;
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// store sound card name and path to DirectSound driver.
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// called for each DirectSound driver, but aborts after first valid driver.
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static BOOL CALLBACK DirectSoundCallback(void* guid, const wchar_t* UNUSED(description),
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const wchar_t* module, void* UNUSED(cbData))
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{
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// skip first dummy entry (description == "Primary Sound Driver")
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if(guid == NULL)
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return TRUE; // continue calling
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// note: $system\\drivers is not in LoadLibrary's search list,
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// so we have to give the full pathname.
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directSoundDriverPath = wutil_SystemPath()/L"drivers"/module;
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// we assume the first "driver name" (sound card) is the one we want;
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// stick with that and stop calling.
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return FALSE;
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}
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static const fs::wpath& GetDirectSoundDriverPath()
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{
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#define DS_OK 0
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typedef BOOL (CALLBACK* LPDSENUMCALLBACKW)(void*, const wchar_t*, const wchar_t*, void*);
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typedef HRESULT (WINAPI *PDirectSoundEnumerateW)(LPDSENUMCALLBACKW, void*);
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HMODULE hDsoundDll = LoadLibrary("dsound.dll");
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PDirectSoundEnumerateW pDirectSoundEnumerateW = (PDirectSoundEnumerateW)GetProcAddress(hDsoundDll, "DirectSoundEnumerateW");
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if(pDirectSoundEnumerateW)
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{
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HRESULT ret = pDirectSoundEnumerateW(DirectSoundCallback, (void*)0);
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debug_assert(ret == DS_OK);
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}
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FreeLibrary(hDsoundDll);
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return directSoundDriverPath;
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}
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//-----------------------------------------------------------------------------
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LibError win_get_snd_info()
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{
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WmiMap wmiMap;
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if(wmi_GetClass(L"Win32_SoundDevice", wmiMap) == INFO::OK)
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swprintf_s(snd_card, SND_CARD_LEN, L"%ls", wmiMap[L"ProductName"].bstrVal);
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// find all DLLs related to OpenAL and retrieve their versions.
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std::wstring versionList;
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if(wutil_WindowsVersion() < WUTIL_VERSION_VISTA)
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wdll_ver_Append(GetDirectSoundDriverPath(), versionList);
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StringSet dlls; // ensures uniqueness
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(void)add_oal_dlls_in_dir(wutil_ExecutablePath(), dlls, versionList);
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(void)add_oal_dlls_in_dir(wutil_SystemPath(), dlls, versionList);
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wcscpy_s(snd_drv_ver, SND_DRV_VER_LEN, versionList.c_str());
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return INFO::OK;
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}
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