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Vantha 8a2a450686 Align text as usual if the scrollbar is invisible
Previously, while `scrollbar` was set to true, the text was always
vertically aligned to the top, no matter what its `text_valign` was, by
the scrolling logic. However, this was done even when the text's caption
was so short that no scrollbar was required in the first place (and not
rendered). Falling back to the specified `text_valign` value in that case
instead seems like the expected behavior.

On a few occasions in the GUI, the text was supposed to be aligned to
the top in either case, but still set `text_valign` to a different value
(for whatever reason), which didn't have any effect previously. But
now since it does, the values have to be corrected to specify what is
actually desired.
2026-04-06 21:39:18 +02:00
.gitea Update code owners 2025-09-18 08:56:46 +02:00
binaries Align text as usual if the scrollbar is invisible 2026-04-06 21:39:18 +02:00
build Add nominal support for LoongArch64 and RISC-V 64 2026-03-23 08:20:10 +01:00
docs Fix trailing whitespace and add pre-commit hook 2025-06-15 20:08:48 +02:00
libraries Update LICENSE files for cpp-httplib 2026-02-15 19:47:30 +01:00
source Align text as usual if the scrollbar is invisible 2026-04-06 21:39:18 +02:00
.editorconfig Update the pre-commit hooks 2025-08-22 13:04:38 +02:00
.gitattributes Move maps XML files out of LFS 2025-06-11 10:33:57 +02:00
.gitignore Update gitignore to add rules.json 2026-03-11 19:24:17 +01:00
.groovylintrc.json Add a Jenkinsfile linter 2025-05-08 19:50:21 +02:00
.lfsconfig Update lfsconfig comment 2025-06-29 08:31:50 +02:00
.markdownlint.yaml Add a markdownlint pre-commit hook 2024-08-27 10:06:31 +02:00
.pre-commit-config.yaml Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
.shellcheckrc Add util.sh shell library 2025-03-30 18:05:56 +02:00
.yamllint.yaml Add yamllint to pre-commit 2024-09-08 13:08:11 +02:00
eslint.config.mjs Set indent value for switch statement 2026-02-16 14:19:19 +01:00
LICENSE.md Update LICENSE files for cpp-httplib 2026-02-15 19:47:30 +01:00
license_dbghelp.txt Convert license_dbghelp.txt to UTF-8 2024-08-31 17:04:05 +02:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Fix trailing whitespace and add pre-commit hook 2025-06-15 20:08:48 +02:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
package.json Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
README.md Add more badges to the UI. 2025-03-22 14:11:24 +01:00
ruff.toml Update the pre-commit hooks 2025-05-26 17:19:03 +02:00

0 A.D. Introductory Information

FreeBSD Build Status Linux Build Status macOS Build Status Windows Build Status

Game References Checks Status Pre-commit Checks Status

Bi-Weekly Bundles Status Technical Docs Status Nightly Build Status

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization