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This PR introduces a new ScrollPanel component with the following capabilities: - Scroll Orientation Support: Allows scrolling in horizontal, vertical, or both directions, providing flexibility for different use cases. - Partial Object Rendering: Supports partial rendering of objects that are only partially visible within the scroll boundaries, improving visual accuracy and performance. - Boundary-Constrained Mouse Interaction: Handles mouse events strictly within the panel's visible boundaries, preventing interaction with objects outside the scrollable area. - Minimum Internal Size (min_width, min_height): Introduces support for virtual space management, allowing the panel to maintain a minimum internal size independent of its actual on-screen dimensions. Even when the panel is resized, this ensures that the content respects a defined virtual space (with min_width and min_height), effectively simulating a larger internal canvas. This is particularly useful for large content or scenarios where a more extensive scrollable area is required than the current visible panel.
65 lines
2.8 KiB
C++
65 lines
2.8 KiB
C++
/* Copyright (C) 2024 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "gui/ObjectTypes/CButton.h"
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#include "gui/ObjectTypes/CChart.h"
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#include "gui/ObjectTypes/CCheckBox.h"
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#include "gui/ObjectTypes/CDropDown.h"
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#include "gui/ObjectTypes/CGUIDummyObject.h"
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#include "gui/ObjectTypes/CHotkeyPicker.h"
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#include "gui/ObjectTypes/CImage.h"
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#include "gui/ObjectTypes/CInput.h"
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#include "gui/ObjectTypes/CList.h"
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#include "gui/ObjectTypes/CMiniMap.h"
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#include "gui/ObjectTypes/COList.h"
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#include "gui/ObjectTypes/CProgressBar.h"
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#include "gui/ObjectTypes/CRadioButton.h"
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#include "gui/ObjectTypes/CSlider.h"
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#include "gui/ObjectTypes/CScrollPanel.h"
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#include "gui/ObjectTypes/CText.h"
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#include "gui/ObjectTypes/CTooltip.h"
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#include "gui/Scripting/JSInterface_GUIProxy.h"
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void CGUI::AddObjectTypes()
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{
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m_ProxyData.insert(JSI_GUIProxy<IGUIObject>::CreateData(*m_ScriptInterface));
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m_ProxyData.insert(JSI_GUIProxy<CText>::CreateData(*m_ScriptInterface));
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m_ProxyData.insert(JSI_GUIProxy<CList>::CreateData(*m_ScriptInterface));
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m_ProxyData.insert(JSI_GUIProxy<CMiniMap>::CreateData(*m_ScriptInterface));
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m_ProxyData.insert(JSI_GUIProxy<CButton>::CreateData(*m_ScriptInterface));
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m_ProxyData.insert(JSI_GUIProxy<CScrollPanel>::CreateData(*m_ScriptInterface));
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AddObjectType("button", &CButton::ConstructObject);
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AddObjectType("chart", &CChart::ConstructObject);
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AddObjectType("checkbox", &CCheckBox::ConstructObject);
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AddObjectType("dropdown", &CDropDown::ConstructObject);
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AddObjectType("empty", &CGUIDummyObject::ConstructObject);
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AddObjectType("hotkeypicker", &CHotkeyPicker::ConstructObject);
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AddObjectType("image", &CImage::ConstructObject);
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AddObjectType("input", &CInput::ConstructObject);
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AddObjectType("list", &CList::ConstructObject);
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AddObjectType("minimap", &CMiniMap::ConstructObject);
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AddObjectType("olist", &COList::ConstructObject);
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AddObjectType("progressbar", &CProgressBar::ConstructObject);
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AddObjectType("radiobutton", &CRadioButton::ConstructObject);
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AddObjectType("slider", &CSlider::ConstructObject);
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AddObjectType("text", &CText::ConstructObject);
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AddObjectType("tooltip", &CTooltip::ConstructObject);
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AddObjectType("scrollpanel", &CScrollPanel::ConstructObject);
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}
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