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JSAutoRequest is required before calling into most JSAPI methods, for GC reasons. Calling it is required and fragile as one must not forget. Further, SM52 and later make manipulating JSContext* dangerous as that can cross Compartment(Realm in SM68) barriers (and ScriptInterface now matches a Compartment). The solution to both problems is to avoid using JSContext* in 0 A.D. itself. To achieve this, a Request class is introduced, and must be used to access a JSContext* from a scriptInterface. Further, Request is passed to other ScriptInterface functions isntead of JSContext*, making it obvious that the caller has already called it, reducing errors and redundant JSAutoRequest calls. Only JSNative functions now get a naked JSContext* without protection, but the likelihood of forgetting a request is lower since many ScriptInterface functions now expect it. JSContext* is directly passed to JSAPI functions only. Part of the SM52 migration, stage: SM45 compatible Based on a patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3088 This was SVN commit r24176.
119 lines
3.9 KiB
C++
119 lines
3.9 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ScriptComponent.h"
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#include "simulation2/serialization/ISerializer.h"
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#include "simulation2/serialization/IDeserializer.h"
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CComponentTypeScript::CComponentTypeScript(const ScriptInterface& scriptInterface, JS::HandleValue instance) :
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m_ScriptInterface(scriptInterface), m_Instance(scriptInterface.GetJSRuntime(), instance)
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{
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// Cache the property detection for efficiency
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ScriptInterface::Request rq(m_ScriptInterface);
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m_HasCustomSerialize = m_ScriptInterface.HasProperty(m_Instance, "Serialize");
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m_HasCustomDeserialize = m_ScriptInterface.HasProperty(m_Instance, "Deserialize");
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m_HasNullSerialize = false;
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if (m_HasCustomSerialize)
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{
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JS::RootedValue val(rq.cx);
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if (m_ScriptInterface.GetProperty(m_Instance, "Serialize", &val) && val.isNull())
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m_HasNullSerialize = true;
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}
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}
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void CComponentTypeScript::Init(const CParamNode& paramNode, entity_id_t ent)
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{
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m_ScriptInterface.SetProperty(m_Instance, "entity", (int)ent, true, false);
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m_ScriptInterface.SetProperty(m_Instance, "template", paramNode, true, false);
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m_ScriptInterface.CallFunctionVoid(m_Instance, "Init");
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}
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void CComponentTypeScript::Deinit()
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{
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m_ScriptInterface.CallFunctionVoid(m_Instance, "Deinit");
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}
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void CComponentTypeScript::HandleMessage(const CMessage& msg, bool global)
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{
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ScriptInterface::Request rq(m_ScriptInterface);
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const char* name = global ? msg.GetScriptGlobalHandlerName() : msg.GetScriptHandlerName();
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JS::RootedValue msgVal(rq.cx, msg.ToJSValCached(m_ScriptInterface));
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if (!m_ScriptInterface.CallFunctionVoid(m_Instance, name, msgVal))
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LOGERROR("Script message handler %s failed", name);
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}
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void CComponentTypeScript::Serialize(ISerializer& serialize)
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{
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// If the component set Serialize = null, then do no work here
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if (m_HasNullSerialize)
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return;
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ScriptInterface::Request rq(m_ScriptInterface);
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// Support a custom "Serialize" function, which returns a new object that will be
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// serialized instead of the component itself
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if (m_HasCustomSerialize)
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{
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JS::RootedValue val(rq.cx);
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if (!m_ScriptInterface.CallFunction(m_Instance, "Serialize", &val))
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LOGERROR("Script Serialize call failed");
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serialize.ScriptVal("object", &val);
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}
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else
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{
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serialize.ScriptVal("object", &m_Instance);
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}
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}
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void CComponentTypeScript::Deserialize(const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent)
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{
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ScriptInterface::Request rq(m_ScriptInterface);
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m_ScriptInterface.SetProperty(m_Instance, "entity", (int)ent, true, false);
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m_ScriptInterface.SetProperty(m_Instance, "template", paramNode, true, false);
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// Support a custom "Deserialize" function, to which we pass the deserialized data
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// instead of automatically adding the deserialized properties onto the object
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if (m_HasCustomDeserialize)
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{
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JS::RootedValue val(rq.cx);
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// If Serialize = null, we'll still call Deserialize but with undefined argument
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if (!m_HasNullSerialize)
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deserialize.ScriptVal("object", &val);
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if (!m_ScriptInterface.CallFunctionVoid(m_Instance, "Deserialize", val))
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LOGERROR("Script Deserialize call failed");
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}
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else
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{
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if (!m_HasNullSerialize)
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{
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// Use ScriptObjectAppend so we don't lose the carefully-constructed
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// prototype/parent of this object
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deserialize.ScriptObjectAppend("object", m_Instance);
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}
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}
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}
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