0ad/source/simulation2
wraitii 870e689e5f Unit pushing: fix pairs of unit being allowed to overlap.
Following 40cbde1925, the minimum pushing force is 0.2. This also
happens to be the maximum pushing force any pair of units can exert on
each other, so they can freely overlap instead of being pushed.

This tweaks settings slightly to fix that problem.

Reported by: marder
Differential Revision: https://code.wildfiregames.com/D4129
This was SVN commit r25748.
2021-06-08 16:38:06 +00:00
..
components Unit pushing: fix pairs of unit being allowed to overlap. 2021-06-08 16:38:06 +00:00
docs Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. 2021-05-01 08:01:30 +00:00
helpers Thread the pathfinder computations using the task manager. 2021-06-03 16:21:28 +00:00
scripting Fix atlas crash with RM capture the relic. 2021-06-07 18:48:16 +00:00
serialization Fix atlas crash with RM capture the relic. 2021-06-07 18:48:16 +00:00
system Adds std namespace to shared_ptr usages in scriptinterface and simulation. 2021-05-22 19:30:18 +00:00
tests Fix atlas crash with RM capture the relic. 2021-06-07 18:48:16 +00:00
MessageTypes.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
Simulation2.cpp Adds std namespace to shared_ptr usages in scriptinterface and simulation. 2021-05-22 19:30:18 +00:00
Simulation2.h Adds std namespace to shared_ptr usages in scriptinterface and simulation. 2021-05-22 19:30:18 +00:00
TypeList.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00