0ad/source/gui/scripting/JSInterface_GUIManager.cpp
elexis 86c151ebaa PushGuiPage support for passing a function instead of a function name.
Allows coding the GUI without global functions which break
prototype-oriented coding, refs #5322, fixing the concern in 4b1297b328.

Supports stacked message boxes and removes the according workaround.
Change structree / civinfo switch-dialog code from 760a47335d to perform
the callback for page that actually registered the callback.
Ensure the parent that the callbackhandler is always called if the page
is closed.
Merge PopGuiPage and PopGuiPageCB following that choice, incidentally
leaving cleaner code.

Differential Revision: https://code.wildfiregames.com/D1684
Comments by: Yves, Vladislav, wraitii, leper
This was SVN commit r22676.
2019-08-16 18:46:04 +00:00

88 lines
3.4 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_GUIManager.h"
#include "gui/CGUI.h"
#include "gui/GUIManager.h"
#include "gui/IGUIObject.h"
#include "ps/GameSetup/Config.h"
#include "scriptinterface/ScriptInterface.h"
// Note that the initData argument may only contain clonable data.
// Functions aren't supported for example!
void JSI_GUIManager::PushGuiPage(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue initData, JS::HandleValue callbackFunction)
{
g_GUI->PushPage(name, pCxPrivate->pScriptInterface->WriteStructuredClone(initData), callbackFunction);
}
void JSI_GUIManager::SwitchGuiPage(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue initData)
{
g_GUI->SwitchPage(name, pCxPrivate->pScriptInterface, initData);
}
void JSI_GUIManager::PopGuiPage(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue args)
{
g_GUI->PopPage(pCxPrivate->pScriptInterface->WriteStructuredClone(args));
}
JS::Value JSI_GUIManager::GetGUIObjectByName(ScriptInterface::CxPrivate* pCxPrivate, const std::string& name)
{
CGUI* guiPage = static_cast<CGUI*>(pCxPrivate->pCBData);
IGUIObject* guiObj = guiPage->FindObjectByName(name);
if (!guiObj)
return JS::UndefinedValue();
return JS::ObjectValue(*guiObj->GetJSObject());
}
std::wstring JSI_GUIManager::SetCursor(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& name)
{
std::wstring old = g_CursorName;
g_CursorName = name;
return old;
}
void JSI_GUIManager::ResetCursor(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
g_GUI->ResetCursor();
}
bool JSI_GUIManager::TemplateExists(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName)
{
return g_GUI->TemplateExists(templateName);
}
CParamNode JSI_GUIManager::GetTemplate(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName)
{
return g_GUI->GetTemplate(templateName);
}
void JSI_GUIManager::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
{
scriptInterface.RegisterFunction<void, std::wstring, JS::HandleValue, JS::HandleValue, &PushGuiPage>("PushGuiPage");
scriptInterface.RegisterFunction<void, std::wstring, JS::HandleValue, &SwitchGuiPage>("SwitchGuiPage");
scriptInterface.RegisterFunction<void, JS::HandleValue, &PopGuiPage>("PopGuiPage");
scriptInterface.RegisterFunction<JS::Value, std::string, &GetGUIObjectByName>("GetGUIObjectByName");
scriptInterface.RegisterFunction<std::wstring, std::wstring, &SetCursor>("SetCursor");
scriptInterface.RegisterFunction<void, &ResetCursor>("ResetCursor");
scriptInterface.RegisterFunction<bool, std::string, &TemplateExists>("TemplateExists");
scriptInterface.RegisterFunction<CParamNode, std::string, &GetTemplate>("GetTemplate");
}