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https://gitea.wildfiregames.com/0ad/0ad
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- directoryPosix: replace most methods with boost filesystem (but not all: the latter cannot efficiently enumerate files AND query their size/mtime) - AllocatorChecker: better name for member functions - file: move the File class here - trace: bugfix - io: move UnalignedWriter to write_buffer.cpp (basically the same thing) - vfs: remove unnecessary "vfs" warts from variable names - vfs_tree: VfsFile now stores single Name/Size/MTime fields instead of the FileInfo record (less clunky) - vfs_path: use boost filesystem's version of the basename/extension functions - lf_alloc: remove (no longer necessary, won't be finished - not worth the trouble) - path_util: remove path_foreach_component (replaced by better path traversal logic) and PathPackage (obsoleted by fs::path) ! resource loading code now receives VfsPath as its filename. there is also OsPath (native absolute path) and Path (relative to binaries/data) - tex is now independent of file loading code; it just en/decodes in-memory buffers - wdll_ver: clean up, use smart pointer to simplify bailout code - wsdl: remove nonexistent failure path from calc_gamma (cruised by here because SDL_SetGamme is failing once after a cold boot at work) - wsnd: simplify OpenAL DLL search, use boost::filesystem - wutil: Wow64 redirection is now packaged in a (RAII) class This was SVN commit r5525.
284 lines
6.7 KiB
C++
284 lines
6.7 KiB
C++
/**
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* =========================================================================
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* File : cursor.cpp
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* Project : 0 A.D.
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* Description : mouse cursors (either via OpenGL texture or hardware)
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* =========================================================================
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*/
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// license: GPL; see lib/license.txt
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#include "precompiled.h"
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#include "cursor.h"
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#include "../h_mgr.h"
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#include "lib/file/vfs/vfs.h"
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extern PIVFS g_VFS;
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#include <string.h>
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#include <sstream>
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// On Windows, allow runtime choice between system cursors and OpenGL
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// cursors (Windows = more responsive, OpenGL = more consistent with what
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// the game sees)
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#if OS_WIN
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# define ALLOW_SYS_CURSOR 1
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#else
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# define ALLOW_SYS_CURSOR 0
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#endif
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#include "lib/ogl.h"
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#include "lib/sysdep/cursor.h"
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#include "ogl_tex.h"
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/*
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This is used to create the sys cursor to use together with the OpenGL
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cursor. I.e. to set a transparent cursor on X-windows where we don't use
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the X11 cursor, and on windows should the hardware cursor setup fail.
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Shouldn't be called when both hardware/software cursor fails (i.e. invalid
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cursor file given) - in that case we'd rather use the default cursor.
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*/
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static void* load_empty_sys_cursor()
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{
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void* sys_cursor = 0;
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if(sys_cursor_create_empty(&sys_cursor) < 0)
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{
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debug_assert(0);
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return 0;
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}
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return sys_cursor;
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}
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static void* load_sys_cursor(const VfsPath& pathname, int hx, int hy)
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{
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#if !ALLOW_SYS_CURSOR
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UNUSED2(filename);
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UNUSED2(hx);
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UNUSED2(hy);
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return 0;
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#else
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shared_ptr<u8> file; size_t fileSize;
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if(g_VFS->LoadFile(pathname, file, fileSize) < 0)
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return 0;
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Tex t;
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if(tex_decode(file, fileSize, &t) < 0)
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return 0;
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{
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void* sys_cursor = 0; // return value
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// convert to required BGRA format.
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const uint flags = (t.flags | TEX_BGR) & ~TEX_DXT;
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if(tex_transform_to(&t, flags) < 0)
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goto fail;
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void* bgra_img = tex_get_data(&t);
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if(!bgra_img)
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goto fail;
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if(sys_cursor_create(t.w, t.h, bgra_img, hx, hy, &sys_cursor) < 0)
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goto fail;
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tex_free(&t);
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return sys_cursor;
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}
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fail:
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debug_assert(0);
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tex_free(&t);
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return 0;
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#endif
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}
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// no init is necessary because this is stored in struct Cursor, which
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// is 0-initialized by h_mgr.
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class GLCursor
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{
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Handle ht;
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uint w, h;
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uint hotspotx, hotspoty;
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public:
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LibError create(const VfsPath& pathname, uint hotspotx_, uint hotspoty_)
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{
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ht = ogl_tex_load(pathname);
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RETURN_ERR(ht);
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(void)ogl_tex_get_size(ht, &w, &h, 0);
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hotspotx = hotspotx_; hotspoty = hotspoty_;
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(void)ogl_tex_set_filter(ht, GL_NEAREST);
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(void)ogl_tex_upload(ht);
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return INFO::OK;
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}
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void destroy()
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{
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// note: we're stored in a resource => ht is initially 0 =>
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// this is safe, no need for an is_valid flag
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(void)ogl_tex_free(ht);
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}
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void draw(uint x, uint y) const
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{
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(void)ogl_tex_bind(ht);
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glEnable(GL_TEXTURE_2D);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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// OpenGL's coordinate system is "upside-down"; correct for that.
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y = g_yres - y;
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glBegin(GL_QUADS);
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glTexCoord2i(0, 0); glVertex2i( x-hotspotx, y+hotspoty );
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glTexCoord2i(1, 0); glVertex2i( x-hotspotx+w, y+hotspoty );
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glTexCoord2i(1, 1); glVertex2i( x-hotspotx+w, y+hotspoty-h );
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glTexCoord2i(0, 1); glVertex2i( x-hotspotx, y+hotspoty-h );
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glEnd();
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}
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LibError validate() const
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{
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const uint A = 128; // no cursor is expected to get this big
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if(w > A || h > A || hotspotx > A || hotspoty > A)
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WARN_RETURN(ERR::_1);
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if(ht < 0)
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WARN_RETURN(ERR::_2);
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return INFO::OK;
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}
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};
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struct Cursor
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{
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void* sys_cursor;
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// valid iff sys_cursor == 0.
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GLCursor gl_cursor;
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// a system cursor to use together with the gl_cursor
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void *gl_sys_cursor;
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};
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H_TYPE_DEFINE(Cursor);
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static void Cursor_init(Cursor* UNUSED(c), va_list UNUSED(args))
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{
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}
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static void Cursor_dtor(Cursor* c)
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{
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// (note: these are safe, no need for an is_valid flag)
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if(c->sys_cursor)
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WARN_ERR(sys_cursor_free(c->sys_cursor));
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else
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c->gl_cursor.destroy();
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}
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static LibError Cursor_reload(Cursor* c, const VfsPath& name, Handle)
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{
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const VfsPath path("art/textures/cursors");
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const std::string basename = name.string();
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// read pixel offset of the cursor's hotspot [the bit of it that's
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// drawn at (g_mouse_x,g_mouse_y)] from file.
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uint hotspotx = 0, hotspoty = 0;
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{
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const VfsPath pathname(path / (basename + ".txt"));
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shared_ptr<u8> buf; size_t size;
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RETURN_ERR(g_VFS->LoadFile(pathname, buf, size));
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std::stringstream s(std::string((const char*)buf.get(), size));
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s >> hotspotx >> hotspoty;
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}
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// load actual cursor
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const VfsPath pathname(path / (basename + ".dds"));
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// .. try loading as system cursor (2d, hardware accelerated)
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c->sys_cursor = load_sys_cursor(pathname, hotspotx, hotspoty);
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// .. fall back to GLCursor (system cursor code is disabled or failed)
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if(!c->sys_cursor)
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{
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LibError err=c->gl_cursor.create(pathname, hotspotx, hotspoty);
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if (err == INFO::OK)
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c->gl_sys_cursor = load_empty_sys_cursor();
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return err;
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}
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return INFO::OK;
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}
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static LibError Cursor_validate(const Cursor* c)
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{
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// note: system cursors have no state to speak of, so we don't need to
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// validate them.
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if(!c->sys_cursor)
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RETURN_ERR(c->gl_cursor.validate());
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return INFO::OK;
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}
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static LibError Cursor_to_string(const Cursor* c, char* buf)
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{
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const char* type = c->sys_cursor? "sys" : "gl";
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snprintf(buf, H_STRING_LEN, "(%s)", type);
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return INFO::OK;
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}
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// note: these standard resource interface functions are not exposed to the
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// caller. all we need here is storage for the sys_cursor / GLCursor and
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// a name -> data lookup mechanism, both provided by h_mgr.
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// in other words, we continually create/free the cursor resource in
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// cursor_draw and trust h_mgr's caching to absorb it.
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static Handle cursor_load(const char* name)
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{
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return h_alloc(H_Cursor, name, 0);
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}
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static LibError cursor_free(Handle& h)
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{
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return h_free(h, H_Cursor);
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}
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// draw the specified cursor at the given pixel coordinates
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// (origin is top-left to match the windowing system).
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// uses a hardware mouse cursor where available, otherwise a
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// portable OpenGL implementation.
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LibError cursor_draw(const char* name, int x, int y)
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{
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// Use 'null' to disable the cursor
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if(!name)
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{
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WARN_ERR(sys_cursor_set(0));
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return INFO::OK;
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}
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Handle hc = cursor_load(name);
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H_DEREF(hc, Cursor, c);
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if(c->sys_cursor)
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WARN_ERR(sys_cursor_set(c->sys_cursor));
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else
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{
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c->gl_cursor.draw(x, y);
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// Here, gl_sys_cursor is either a pointer to a valid cursor or NULL.
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// It is NULL if the gl_cursor init failed or if load_empty_sys_cursor
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// failed - in the first case, we want to use the default system cursor,
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// in the second case setting the default cursor yields no change.
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WARN_ERR(sys_cursor_set(c->gl_sys_cursor));
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}
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(void)cursor_free(hc);
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return INFO::OK;
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}
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