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Fix terrain manager to understand .cached.dds files. Fix IArchiveWriter so you can pass it absolute paths of files to load, and different relative paths for storing inside the archive. Fix fs_util::ForEachFile when called on the VFS root. This was SVN commit r8130.
170 lines
5.2 KiB
C++
170 lines
5.2 KiB
C++
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* helper functions for directory access
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*/
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#include "precompiled.h"
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#include "lib/file/file_system_util.h"
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#include <queue>
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#include <cstring>
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#include <cstdio>
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#include "lib/path_util.h"
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#include "lib/regex.h"
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namespace fs_util {
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LibError GetPathnames(const PIVFS& fs, const VfsPath& path, const wchar_t* filter, VfsPaths& pathnames)
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{
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std::vector<FileInfo> files;
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RETURN_ERR(fs->GetDirectoryEntries(path, &files, 0));
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pathnames.clear();
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pathnames.reserve(files.size());
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for(size_t i = 0; i < files.size(); i++)
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{
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if(match_wildcard(files[i].Name().c_str(), filter))
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pathnames.push_back(path/files[i].Name());
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}
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return INFO::OK;
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}
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struct FileInfoNameLess : public std::binary_function<const FileInfo, const FileInfo, bool>
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{
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bool operator()(const FileInfo& fileInfo1, const FileInfo& fileInfo2) const
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{
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return wcscasecmp(fileInfo1.Name().c_str(), fileInfo2.Name().c_str()) < 0;
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}
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};
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void SortFiles(FileInfos& files)
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{
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std::sort(files.begin(), files.end(), FileInfoNameLess());
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}
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struct NameLess : public std::binary_function<const std::wstring, const std::wstring, bool>
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{
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bool operator()(const std::wstring& name1, const std::wstring& name2) const
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{
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return wcscasecmp(name1.c_str(), name2.c_str()) < 0;
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}
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};
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void SortDirectories(DirectoryNames& directories)
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{
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std::sort(directories.begin(), directories.end(), NameLess());
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}
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LibError ForEachFile(const PIVFS& fs, const VfsPath& startPath, FileCallback cb, uintptr_t cbData, const wchar_t* pattern, size_t flags)
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{
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// (declare here to avoid reallocations)
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FileInfos files; DirectoryNames subdirectoryNames;
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// (a FIFO queue is more efficient than recursion because it uses less
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// stack space and avoids seeks due to breadth-first traversal.)
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std::queue<VfsPath> pendingDirectories;
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pendingDirectories.push(AddSlash(startPath));
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while(!pendingDirectories.empty())
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{
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const VfsPath& path = pendingDirectories.front();
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RETURN_ERR(fs->GetDirectoryEntries(path, &files, &subdirectoryNames));
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for(size_t i = 0; i < files.size(); i++)
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{
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const FileInfo fileInfo = files[i];
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if(!match_wildcard(fileInfo.Name().c_str(), pattern))
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continue;
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const VfsPath pathname(path/fileInfo.Name()); // (FileInfo only stores the name)
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cb(pathname, fileInfo, cbData);
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}
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if(!(flags & DIR_RECURSIVE))
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break;
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for(size_t i = 0; i < subdirectoryNames.size(); i++)
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{
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VfsPath pathname;
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if (path.string() == L"/") // special case for startPath == L""
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pathname = AddSlash(VfsPath(subdirectoryNames[i]));
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else
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pathname = AddSlash(path/subdirectoryNames[i]);
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pendingDirectories.push(pathname);
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}
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pendingDirectories.pop();
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}
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return INFO::OK;
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}
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void NextNumberedFilename(const PIVFS& fs, const VfsPath& pathnameFormat, size_t& nextNumber, VfsPath& nextPathname)
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{
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// (first call only:) scan directory and set nextNumber according to
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// highest matching filename found. this avoids filling "holes" in
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// the number series due to deleted files, which could be confusing.
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// example: add 1st and 2nd; [exit] delete 1st; [restart]
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// add 3rd -> without this measure it would get number 1, not 3.
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if(nextNumber == 0)
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{
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const std::wstring nameFormat = pathnameFormat.leaf();
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const VfsPath path = AddSlash(pathnameFormat.branch_path());
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size_t maxNumber = 0;
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FileInfos files;
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fs->GetDirectoryEntries(path, &files, 0);
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for(size_t i = 0; i < files.size(); i++)
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{
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int number;
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if(swscanf_s(files[i].Name().c_str(), nameFormat.c_str(), &number) == 1)
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maxNumber = std::max(size_t(number), maxNumber);
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}
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nextNumber = maxNumber+1;
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}
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// now increment number until that file doesn't yet exist.
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// this is fairly slow, but typically only happens once due
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// to scan loop above. (we still need to provide for looping since
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// someone may have added files in the meantime)
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// we don't bother with binary search - this isn't a bottleneck.
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do
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{
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wchar_t pathnameBuf[PATH_MAX];
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swprintf_s(pathnameBuf, ARRAY_SIZE(pathnameBuf), pathnameFormat.string().c_str(), nextNumber++);
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nextPathname = pathnameBuf;
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}
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while(fs->GetFileInfo(nextPathname, 0) == INFO::OK);
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}
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} // namespace fs_util
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