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This removes FindAllPlaceableTemplates, replaces the few uses of it by FindAllTemplates, and makes that ignore all templates starting with special/ in addition to those starting with template_. Now modders can use entirely different template organization schemes (more folders, different folders, etc) without having to edit a file that was never well documented. In conjunction with a few of the template moving patches preceding this rubble/ and other/catafalque are now placeable. The former now does not decay anymore and users that want that should use the decay| filter, the latter will be taken care of in #4762. Return to making FindAllTemplates return all placeable templates again (switch to unplaceable filter). To reiterate the main point: Only templates starting with special/ or template_ will not show up as placeable in Atlas (or show up to code querying for all (placeable) templates. If you want to add more of those use one of these naming schemes (and possibly subfolders in special/). Reviewed By: fatherbushido Differential Revision: https://code.wildfiregames.com/D935 This was SVN commit r20246.
211 lines
7.4 KiB
C++
211 lines
7.4 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "TemplateLoader.h"
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#include "lib/utf8.h"
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#include "ps/CLogger.h"
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#include "ps/Filesystem.h"
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#include "ps/XML/Xeromyces.h"
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#include "scriptinterface/ScriptConversions.h"
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static const wchar_t TEMPLATE_ROOT[] = L"simulation/templates/";
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static const wchar_t ACTOR_ROOT[] = L"art/actors/";
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static CParamNode NULL_NODE(false);
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bool CTemplateLoader::LoadTemplateFile(const std::string& templateName, int depth)
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{
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// If this file was already loaded, we don't need to do anything
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if (m_TemplateFileData.find(templateName) != m_TemplateFileData.end())
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return true;
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// Handle infinite loops more gracefully than running out of stack space and crashing
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if (depth > 100)
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{
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LOGERROR("Probable infinite inheritance loop in entity template '%s'", templateName.c_str());
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return false;
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}
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// Handle special case "actor|foo"
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if (templateName.find("actor|") == 0)
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{
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ConstructTemplateActor(templateName.substr(6), m_TemplateFileData[templateName]);
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return true;
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}
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// Handle special case "bar|foo"
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size_t pos = templateName.find_first_of('|');
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if (pos != std::string::npos)
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{
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std::string prefix = templateName.substr(0, pos);
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std::string baseName = templateName.substr(pos+1);
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if (!LoadTemplateFile(baseName, depth+1))
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{
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LOGERROR("Failed to load entity template '%s'", baseName.c_str());
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return false;
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}
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VfsPath path = VfsPath(TEMPLATE_ROOT) / L"special" / L"filter" / wstring_from_utf8(prefix + ".xml");
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if (!VfsFileExists(path))
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{
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LOGERROR("Invalid subset '%s'", prefix.c_str());
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return false;
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}
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CXeromyces xero;
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PSRETURN ok = xero.Load(g_VFS, path);
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if (ok != PSRETURN_OK)
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return false; // (Xeromyces already logged an error with the full filename)
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m_TemplateFileData[templateName] = m_TemplateFileData[baseName];
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CParamNode::LoadXML(m_TemplateFileData[templateName], xero, path.string().c_str());
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return true;
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}
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// Normal case: templateName is an XML file:
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VfsPath path = VfsPath(TEMPLATE_ROOT) / wstring_from_utf8(templateName + ".xml");
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CXeromyces xero;
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PSRETURN ok = xero.Load(g_VFS, path);
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if (ok != PSRETURN_OK)
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return false; // (Xeromyces already logged an error with the full filename)
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int attr_parent = xero.GetAttributeID("parent");
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CStr parentName = xero.GetRoot().GetAttributes().GetNamedItem(attr_parent);
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if (!parentName.empty())
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{
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// To prevent needless complexity in template design, we don't allow |-separated strings as parents
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if (parentName.find('|') != parentName.npos)
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{
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LOGERROR("Invalid parent '%s' in entity template '%s'", parentName.c_str(), templateName.c_str());
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return false;
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}
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// Ensure the parent is loaded
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if (!LoadTemplateFile(parentName, depth+1))
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{
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LOGERROR("Failed to load parent '%s' of entity template '%s'", parentName.c_str(), templateName.c_str());
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return false;
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}
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CParamNode& parentData = m_TemplateFileData[parentName];
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// Initialise this template with its parent
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m_TemplateFileData[templateName] = parentData;
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}
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// Load the new file into the template data (overriding parent values)
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CParamNode::LoadXML(m_TemplateFileData[templateName], xero, wstring_from_utf8(templateName).c_str());
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return true;
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}
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static Status AddToTemplates(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
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{
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std::vector<std::string>& templates = *(std::vector<std::string>*)cbData;
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// Strip the .xml extension
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VfsPath pathstem = pathname.ChangeExtension(L"");
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// Strip the root from the path
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std::wstring name = pathstem.string().substr(ARRAY_SIZE(TEMPLATE_ROOT)-1);
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// We want to ignore template_*.xml templates, since they should never be built in the editor
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if (name.substr(0, 9) == L"template_")
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return INFO::OK;
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if (name.substr(0, 8) == L"special/")
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return INFO::OK;
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templates.push_back(std::string(name.begin(), name.end()));
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return INFO::OK;
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}
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static Status AddActorToTemplates(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
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{
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std::vector<std::string>& templates = *(std::vector<std::string>*)cbData;
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// Strip the root from the path
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std::wstring name = pathname.string().substr(ARRAY_SIZE(ACTOR_ROOT)-1);
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templates.push_back("actor|" + std::string(name.begin(), name.end()));
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return INFO::OK;
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}
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bool CTemplateLoader::TemplateExists(const std::string& templateName) const
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{
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size_t pos = templateName.rfind('|');
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std::string baseName(pos != std::string::npos ? templateName.substr(pos+1) : templateName);
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return VfsFileExists(VfsPath(TEMPLATE_ROOT) / wstring_from_utf8(baseName + ".xml"));
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}
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std::vector<std::string> CTemplateLoader::FindTemplates(const std::string& path, bool includeSubdirectories, ETemplatesType templatesType) const
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{
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std::vector<std::string> templates;
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if (templatesType != SIMULATION_TEMPLATES && templatesType != ACTOR_TEMPLATES && templatesType != ALL_TEMPLATES)
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{
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LOGERROR("Undefined template type (valid: all, simulation, actor)");
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return templates;
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}
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size_t flags = includeSubdirectories ? vfs::DIR_RECURSIVE : 0;
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if (templatesType == SIMULATION_TEMPLATES || templatesType == ALL_TEMPLATES)
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WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(TEMPLATE_ROOT) / path, AddToTemplates, (uintptr_t)&templates, L"*.xml", flags));
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if (templatesType == ACTOR_TEMPLATES || templatesType == ALL_TEMPLATES)
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WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(ACTOR_ROOT) / path, AddActorToTemplates, (uintptr_t)&templates, L"*.xml", flags));
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return templates;
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}
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const CParamNode& CTemplateLoader::GetTemplateFileData(const std::string& templateName)
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{
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// Load the template if necessary
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if (!LoadTemplateFile(templateName, 0))
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{
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LOGERROR("Failed to load entity template '%s'", templateName.c_str());
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return NULL_NODE;
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}
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return m_TemplateFileData[templateName];
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}
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void CTemplateLoader::ConstructTemplateActor(const std::string& actorName, CParamNode& out)
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{
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// Copy the actor template
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out = GetTemplateFileData("special/actor");
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// Initialise the actor's name and make it an Atlas selectable entity.
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std::wstring actorNameW = wstring_from_utf8(actorName);
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std::string name = utf8_from_wstring(CParamNode::EscapeXMLString(actorNameW));
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std::string xml = "<Entity>"
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"<VisualActor><Actor>" + name + "</Actor><ActorOnly/></VisualActor>"
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// arbitrary-sized Footprint definition to make actors' selection outlines show up in Atlas
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"<Footprint><Circle radius='2.0'/><Height>1.0</Height></Footprint>"
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"<Selectable>"
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"<EditorOnly/>"
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"<Overlay><Texture><MainTexture>actor.png</MainTexture><MainTextureMask>actor_mask.png</MainTextureMask></Texture></Overlay>"
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"</Selectable>"
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"</Entity>";
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CParamNode::LoadXMLString(out, xml.c_str(), actorNameW.c_str());
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}
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