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This helps to see compatible mods in the list, which can get a bit long. For incompatible mods in disabled section use gray colour. For incompatible mods in enabled section use red colour (what can happen when using arguments to start the game or they can be in config file). Add option to filter compatible mods, this does not affect enabled section, because if there is incompatible mod, it is error and it needs to be always visible. Add function recomputeCompatibility and g_ModsCompatibility to avoid recomputing aredependenciesmet when coloring mods, because every column is colored separately. Disable enable mod button if mod is incompatible. Remove all dependencies met messages as they are now replaced by this mechanism. fix getSelectedModUrl in process Differential revision: D3687 Fixes: #6053 Tested by: @Freagarach Comments by: @vladislavbelov This was SVN commit r25095. |
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| build | ||
| docs | ||
| libraries | ||
| source | ||
| .arcconfig | ||
| .arclint | ||
| .gitattributes | ||
| LICENSE.txt | ||
| license_dbghelp.txt | ||
| license_gpl-2.0.txt | ||
| license_lgpl-2.1.txt | ||
| license_mit.txt | ||
| README.txt | ||
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors ------------------ Contributing Code ------------------ If you want to help out programming for the game, have a look at https://trac.wildfiregames.com/wiki/GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org -------------------- Contributing Artwork -------------------- If you want to make artwork for the game, have a look at https://trac.wildfiregames.com/#Forartists: or visit the forums http://www.wildfiregames.com/forum ----------- Translating ----------- You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see https://trac.wildfiregames.com/wiki/Localization