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Allows to place buildings a bit faster and more perfectly aligned. Also it helps to find a nearest placeable position in some cases. Reviewed By: elexis Comments By: Stan, wraitii Differential Revision: https://code.wildfiregames.com/D2079 This was SVN commit r23330.
43 lines
2.2 KiB
C++
43 lines
2.2 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_JSI_SIMULATION
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#define INCLUDED_JSI_SIMULATION
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#include "scriptinterface/ScriptInterface.h"
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#include "simulation2/helpers/Position.h"
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#include "simulation2/system/Entity.h"
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namespace JSI_Simulation
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{
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JS::Value GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data);
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void PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd);
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entity_id_t PickEntityAtPoint(ScriptInterface::CxPrivate* pCxPrivate, int x, int y);
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void DumpSimState(ScriptInterface::CxPrivate* pCxPrivate);
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std::vector<entity_id_t> PickPlayerEntitiesInRect(ScriptInterface::CxPrivate* pCxPrivate, int x0, int y0, int x1, int y1, int player);
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std::vector<entity_id_t> PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* pCxPrivate, int player);
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std::vector<entity_id_t> PickNonGaiaEntitiesOnScreen(ScriptInterface::CxPrivate* pCxPrivate);
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std::vector<entity_id_t> GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CxPrivate* pCxPrivate);
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JS::Value GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInterface::CxPrivate* pCxPrivate, entity_pos_t x, entity_pos_t z);
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std::vector<entity_id_t> PickSimilarPlayerEntities(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations);
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JS::Value GetAIs(ScriptInterface::CxPrivate* pCxPrivate);
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void SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* pCxPrivate, bool enabled);
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void RegisterScriptFunctions(const ScriptInterface& ScriptInterface);
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}
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#endif // INCLUDED_JSI_SIMULATION
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