0ad/source/simulation2/system
Yves 4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
Component.h Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
ComponentManager.cpp Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
ComponentManager.h Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
ComponentManagerSerialization.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
Entity.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
EntityMap.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
IComponent.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
IComponent.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960. 2013-08-03 19:20:20 +00:00
Message.h Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
ParamNode.cpp Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
ParamNode.h Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
SimContext.cpp As per ticket #1707. Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager. 2013-09-15 14:03:53 +00:00
SimContext.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00