0ad/source/simulation2/serialization/StdSerializer.cpp
vyordan 835d23dd60 Move Script* classes to Script namespace
- Renamed ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest
  to Script::Engine, Script::Context, Script::Interface, Script::Request.
- Removed 'Script' prefix from file names.
- Updated all includes, forward declarations, and friend classes.

Fixes #7516
2026-05-12 23:17:29 -06:00

39 lines
1.2 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "StdSerializer.h"
#include "simulation2/serialization/BinarySerializer.h"
namespace Script { class Interface; }
CStdSerializerImpl::CStdSerializerImpl(std::ostream& stream) :
m_Stream(stream)
{
}
CStdSerializer::CStdSerializer(const Script::Interface& scriptInterface, std::ostream& stream) :
CBinarySerializer<CStdSerializerImpl>(scriptInterface, stream)
{
}
std::ostream& CStdSerializer::GetStream()
{
return m_Impl.GetStream();
}