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Previously, opening a map that referenced a deleted or missing terrain caused a severe crash with multiple error dialogs, forcing users to kill the process. This change restores the previous behavior where missing terrains are gracefully handled: a warning is logged and the terrain is substituted with a fallback placeholder (ErrorTexture from TextureManager). This significantly improves UX for developers and modders working with outdated or broken maps, aligning behavior with expectations from earlier versions of the editor.
342 lines
10 KiB
C++
342 lines
10 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "TerrainTextureManager.h"
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#include "graphics/TerrainTextureEntry.h"
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#include "graphics/TerrainProperties.h"
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#include "graphics/TextureManager.h"
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#include "lib/allocators/shared_ptr.h"
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#include "lib/bits.h"
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#include "lib/tex/tex.h"
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#include "lib/timer.h"
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#include "ps/CLogger.h"
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#include "ps/Filesystem.h"
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#include "ps/XML/Xeromyces.h"
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#include "renderer/backend/IDevice.h"
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#include "renderer/Renderer.h"
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#include <algorithm>
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#include <vector>
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CTerrainTextureManager::CTerrainTextureManager(Renderer::Backend::IDevice* device)
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: m_Device(device)
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{
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if (!VfsDirectoryExists(L"art/terrains/"))
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return;
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if (!g_Xeromyces.AddValidator(g_VFS, "terrain", "art/terrains/terrain.rng"))
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LOGERROR("CTerrainTextureManager: failed to load grammar file 'art/terrains/terrain.rng'");
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if (!g_Xeromyces.AddValidator(g_VFS, "terrain_texture", "art/terrains/terrain_texture.rng"))
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LOGERROR("CTerrainTextureManager: failed to load grammar file 'art/terrains/terrain_texture.rng'");
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}
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CTerrainTextureManager::~CTerrainTextureManager()
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{
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UnloadTerrainTextures();
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for (std::pair<const VfsPath, TerrainAlpha>& ta : m_TerrainAlphas)
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ta.second.m_CompositeAlphaMap.reset();
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}
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void CTerrainTextureManager::UnloadTerrainTextures()
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{
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for (CTerrainTextureEntry* const& te : m_TextureEntries)
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delete te;
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m_TextureEntries.clear();
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for (const std::pair<const CStr, CTerrainGroup*>& tg : m_TerrainGroups)
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delete tg.second;
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m_TerrainGroups.clear();
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m_LastGroupIndex = 0;
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}
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CTerrainTextureEntry* CTerrainTextureManager::FindTexture(const CStr& tag_)
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{
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CStr tag = tag_.BeforeLast("."); // Strip extension
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for (CTerrainTextureEntry* const& te : m_TextureEntries)
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if (te->GetTag() == tag)
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return te;
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LOGWARNING("CTerrainTextureManager: Couldn't find terrain %s using fallback texture", tag.c_str());
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// If the texture is not found, return a default texture.
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// This is a fallback texture, so it should not be used in the editor.
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CTerrainTextureEntry* fallback{new CTerrainTextureEntry{tag}};
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m_TextureEntries.push_back(fallback);
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return fallback;
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}
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CTerrainTextureEntry* CTerrainTextureManager::AddTexture(const CTerrainPropertiesPtr& props, const VfsPath& path)
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{
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CTerrainTextureEntry* entry = new CTerrainTextureEntry(props, path);
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m_TextureEntries.push_back(entry);
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return entry;
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}
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void CTerrainTextureManager::DeleteTexture(CTerrainTextureEntry* entry)
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{
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std::vector<CTerrainTextureEntry*>::iterator it = std::find(m_TextureEntries.begin(), m_TextureEntries.end(), entry);
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if (it != m_TextureEntries.end())
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m_TextureEntries.erase(it);
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delete entry;
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}
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struct AddTextureCallbackData
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{
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CTerrainTextureManager* self;
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CTerrainPropertiesPtr props;
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};
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static Status AddTextureDirCallback(const VfsPath& pathname, const uintptr_t cbData)
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{
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AddTextureCallbackData& data = *(AddTextureCallbackData*)cbData;
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VfsPath path = pathname / L"terrains.xml";
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if (!VfsFileExists(path))
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LOGMESSAGE("'%s' does not exist. Using previous properties.", path.string8());
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else
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data.props = CTerrainProperties::FromXML(data.props, path);
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return INFO::OK;
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}
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static Status AddTextureCallback(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData)
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{
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AddTextureCallbackData& data = *(AddTextureCallbackData*)cbData;
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if (pathname.Basename() != L"terrains")
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data.self->AddTexture(data.props, pathname);
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return INFO::OK;
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}
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int CTerrainTextureManager::LoadTerrainTextures()
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{
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AddTextureCallbackData data = {this, CTerrainPropertiesPtr(new CTerrainProperties(CTerrainPropertiesPtr()))};
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vfs::ForEachFile(g_VFS, L"art/terrains/", AddTextureCallback, (uintptr_t)&data, L"*.xml", vfs::DIR_RECURSIVE, AddTextureDirCallback, (uintptr_t)&data);
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return 0;
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}
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CTerrainGroup* CTerrainTextureManager::FindGroup(const CStr& name)
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{
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TerrainGroupMap::const_iterator it = m_TerrainGroups.find(name);
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if (it != m_TerrainGroups.end())
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return it->second;
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else
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return m_TerrainGroups[name] = new CTerrainGroup(name, ++m_LastGroupIndex);
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}
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// LoadAlphaMaps: load the 14 default alpha maps, pack them into one composite texture and
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// calculate the coordinate of each alphamap within this packed texture.
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CTerrainTextureManager::TerrainAlphaMap::iterator
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CTerrainTextureManager::LoadAlphaMap(const VfsPath& alphaMapType)
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{
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const std::wstring key = L"(alpha map composite" + alphaMapType.string() + L")";
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CTerrainTextureManager::TerrainAlphaMap::iterator it = m_TerrainAlphas.find(alphaMapType);
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if (it != g_TexMan.m_TerrainAlphas.end())
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return it;
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m_TerrainAlphas[alphaMapType] = TerrainAlpha();
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it = m_TerrainAlphas.find(alphaMapType);
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TerrainAlpha& result = it->second;
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//
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// load all textures and store Handle in array
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//
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Tex textures[NUM_ALPHA_MAPS] = {};
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const VfsPath path = VfsPath("art/textures/terrain/alphamaps") / alphaMapType;
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const wchar_t* fnames[NUM_ALPHA_MAPS] =
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{
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L"blendcircle.png",
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L"blendlshape.png",
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L"blendedge.png",
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L"blendedgecorner.png",
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L"blendedgetwocorners.png",
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L"blendfourcorners.png",
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L"blendtwooppositecorners.png",
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L"blendlshapecorner.png",
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L"blendtwocorners.png",
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L"blendcorner.png",
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L"blendtwoedges.png",
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L"blendthreecorners.png",
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L"blendushape.png",
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L"blendbad.png"
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};
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size_t base = 0; // texture width/height (see below)
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// For convenience, we require all alpha maps to be of the same BPP.
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size_t bpp = 0;
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for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
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{
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// note: these individual textures can be discarded afterwards;
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// we cache the composite.
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std::shared_ptr<u8> fileData;
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size_t fileSize;
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if (g_VFS->LoadFile(path / fnames[i], fileData, fileSize) != INFO::OK ||
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textures[i].decode(fileData, fileSize) != INFO::OK)
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{
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m_TerrainAlphas.erase(it);
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LOGERROR("Failed to load alphamap: %s", alphaMapType.string8());
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const VfsPath standard("standard");
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if (path != standard)
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return LoadAlphaMap(standard);
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return m_TerrainAlphas.end();
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}
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// Get its size and make sure they are all equal.
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// (the packing algo assumes this).
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if (textures[i].m_Width != textures[i].m_Height)
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DEBUG_DISPLAY_ERROR(L"Alpha maps are not square");
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// .. first iteration: establish size
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if (i == 0)
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{
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base = textures[i].m_Width;
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bpp = textures[i].m_Bpp;
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}
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// .. not first: make sure texture size matches
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else if (base != textures[i].m_Width || bpp != textures[i].m_Bpp)
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DEBUG_DISPLAY_ERROR(L"Alpha maps are not identically sized (including pixel depth)");
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}
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//
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// copy each alpha map (tile) into one buffer, arrayed horizontally.
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//
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const size_t tileWidth = 2 + base + 2; // 2 pixel border (avoids bilinear filtering artifacts)
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const size_t totalWidth = round_up_to_pow2(tileWidth * NUM_ALPHA_MAPS);
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const size_t totalHeight = base; ENSURE(is_pow2(totalHeight));
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std::shared_ptr<u8> data;
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AllocateAligned(data, totalWidth * totalHeight, maxSectorSize);
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// for each tile on row
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for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
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{
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// get src of copy
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u8* src = textures[i].get_data();
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ENSURE(src);
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const size_t srcStep = bpp / 8;
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// get destination of copy
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u8* dst = data.get() + (i * tileWidth);
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// for each row of image
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for (size_t j = 0; j < base; ++j)
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{
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// duplicate first pixel
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*dst++ = *src;
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*dst++ = *src;
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// copy a row
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for (size_t k = 0; k < base; ++k)
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{
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*dst++ = *src;
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src += srcStep;
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}
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// duplicate last pixel
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*dst++ = *(src - srcStep);
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*dst++ = *(src - srcStep);
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// advance write pointer for next row
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dst += totalWidth - tileWidth;
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}
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result.m_AlphaMapCoords[i].u0 = static_cast<float>(i * tileWidth + 2) / totalWidth;
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result.m_AlphaMapCoords[i].u1 = static_cast<float>((i + 1) * tileWidth - 2) / totalWidth;
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result.m_AlphaMapCoords[i].v0 = 0.0f;
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result.m_AlphaMapCoords[i].v1 = 1.0f;
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}
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for (size_t i = 0; i < NUM_ALPHA_MAPS; ++i)
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textures[i].free();
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// Enable the following to save a png of the generated texture
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// in the public/ directory, for debugging.
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#if 0
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Tex t;
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ignore_result(t.wrap(totalWidth, totalHeight, 8, TEX_GREY, data, 0));
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const VfsPath filename("blendtex.png");
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DynArray da;
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RETURN_STATUS_IF_ERR(tex_encode(&t, filename.Extension(), &da));
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// write to disk
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//Status ret = INFO::OK;
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{
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std::shared_ptr<u8> file = DummySharedPtr(da.base);
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const ssize_t bytes_written = g_VFS->CreateFile(filename, file, da.pos);
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if (bytes_written > 0)
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ENSURE(bytes_written == (ssize_t)da.pos);
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//else
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// ret = (Status)bytes_written;
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}
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ignore_result(da_free(&da));
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#endif
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result.m_CompositeAlphaMap = m_Device->CreateTexture2D("CompositeAlphaMap",
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Renderer::Backend::ITexture::Usage::TRANSFER_DST |
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Renderer::Backend::ITexture::Usage::SAMPLED,
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Renderer::Backend::Format::A8_UNORM, totalWidth, totalHeight,
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Renderer::Backend::Sampler::MakeDefaultSampler(
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Renderer::Backend::Sampler::Filter::LINEAR,
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Renderer::Backend::Sampler::AddressMode::CLAMP_TO_EDGE));
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result.m_CompositeDataToUpload = std::move(data);
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m_AlphaMapsToUpload.emplace_back(it);
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return it;
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}
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void CTerrainTextureManager::UploadResourcesIfNeeded(
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Renderer::Backend::IDeviceCommandContext* deviceCommandContext)
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{
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for (const CTerrainTextureManager::TerrainAlphaMap::iterator& it : m_AlphaMapsToUpload)
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{
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TerrainAlpha& alphaMap = it->second;
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if (!alphaMap.m_CompositeDataToUpload)
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continue;
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// Upload the composite texture.
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Renderer::Backend::ITexture* texture = alphaMap.m_CompositeAlphaMap.get();
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deviceCommandContext->UploadTexture(
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texture, Renderer::Backend::Format::A8_UNORM, alphaMap.m_CompositeDataToUpload.get(),
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texture->GetWidth() * texture->GetHeight());
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alphaMap.m_CompositeDataToUpload.reset();
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}
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m_AlphaMapsToUpload.clear();
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}
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void CTerrainGroup::AddTerrain(CTerrainTextureEntry* pTerrain)
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{
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m_Terrains.push_back(pTerrain);
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}
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void CTerrainGroup::RemoveTerrain(CTerrainTextureEntry* pTerrain)
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{
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std::vector<CTerrainTextureEntry*>::iterator it = find(m_Terrains.begin(), m_Terrains.end(), pTerrain);
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if (it != m_Terrains.end())
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m_Terrains.erase(it);
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}
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