0ad/binaries/data
wraitii 81cd2f1cdf Fix walk-to-target and other movements with max-range "0" for target entities
Entities may never get to a distance of "0" when trying to reach other
entities, as that would mean they are right next to each other, or even
overlapping, which can fail.
Always give some leeway to distance when trying to move to a target with
no specified max-range.

This fixes WalkToTarget orders which resulted in units being stuck on
mines or on dropsites occasionally.

Reported by: elexis
Fixes #5510

Differential Revision: https://code.wildfiregames.com/D2087
This was SVN commit r22496.
2019-07-17 18:11:15 +00:00
..
config Add an experience status bar 2019-04-25 15:58:54 +00:00
l10n
mods Fix walk-to-target and other movements with max-range "0" for target entities 2019-07-17 18:11:15 +00:00
tests Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
tools Add more animations to the atlas drop down list. 2019-05-01 20:57:33 +00:00