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Remove workaround in 3d07327837 / D2136, the pointer from IGUIObject to
IGUITextOwner that avoided the dynamic_cast.
Have the GUIObject implementing class take responsibility of calling the
virtual methods in the base classes.
Leaves the code in a clean state that can serve as an example for new
GUI object classes, such as D1346, refs #4683.
Differential Revision: https://code.wildfiregames.com/D2325
Comments By: Vladislav on IRC 2019-07-30, 2019-08-22, 2019-09-20-23
Tested on: clang 8.0.1, Jenkins
This was SVN commit r23020.
442 lines
12 KiB
C++
442 lines
12 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "COList.h"
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#include "gui/CGUI.h"
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#include "gui/CGUIColor.h"
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#include "gui/CGUIList.h"
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#include "gui/IGUIScrollBar.h"
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#include "i18n/L10n.h"
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#include "ps/CLogger.h"
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const float SORT_SPRITE_DIM = 16.0f;
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const CPos COLUMN_SHIFT = CPos(0, 4);
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COList::COList(CGUI& pGUI)
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: CList(pGUI),
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m_SpriteHeading(),
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m_Sortable(),
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m_SelectedColumn(),
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m_SelectedColumnOrder(),
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m_SpriteAsc(),
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m_SpriteDesc(),
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m_SpriteNotSorted()
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{
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RegisterSetting("sprite_heading", m_SpriteHeading);
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RegisterSetting("sortable", m_Sortable); // The actual sorting is done in JS for more versatility
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RegisterSetting("selected_column", m_SelectedColumn);
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RegisterSetting("selected_column_order", m_SelectedColumnOrder);
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RegisterSetting("sprite_asc", m_SpriteAsc); // Show the order of sorting
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RegisterSetting("sprite_desc", m_SpriteDesc);
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RegisterSetting("sprite_not_sorted", m_SpriteNotSorted);
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}
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void COList::SetupText()
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{
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m_ItemsYPositions.resize(m_List.m_Items.size() + 1);
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// Delete all generated texts. Some could probably be saved,
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// but this is easier, and this function will never be called
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// continuously, or even often, so it'll probably be okay.
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m_GeneratedTexts.clear();
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m_TotalAvailableColumnWidth = GetListRect().GetWidth();
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// remove scrollbar if applicable
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if (m_ScrollBar && GetScrollBar(0).GetStyle())
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m_TotalAvailableColumnWidth -= GetScrollBar(0).GetStyle()->m_Width;
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m_HeadingHeight = SORT_SPRITE_DIM; // At least the size of the sorting sprite
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for (const COListColumn& column : m_Columns)
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{
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float width = column.m_Width;
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if (column.m_Width > 0 && column.m_Width < 1)
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width *= m_TotalAvailableColumnWidth;
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CGUIString gui_string;
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gui_string.SetValue(column.m_Heading);
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const CGUIText& text = AddText(gui_string, m_Font, width, m_BufferZone);
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m_HeadingHeight = std::max(m_HeadingHeight, text.GetSize().cy + COLUMN_SHIFT.y);
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}
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// Generate texts
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float buffered_y = 0.f;
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for (size_t i = 0; i < m_List.m_Items.size(); ++i)
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{
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m_ItemsYPositions[i] = buffered_y;
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float shift = 0.0f;
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for (const COListColumn& column : m_Columns)
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{
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float width = column.m_Width;
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if (column.m_Width > 0 && column.m_Width < 1)
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width *= m_TotalAvailableColumnWidth;
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CGUIText* text;
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if (!column.m_List.m_Items[i].GetOriginalString().empty())
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text = &AddText(column.m_List.m_Items[i], m_Font, width, m_BufferZone);
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else
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{
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// Minimum height of a space character of the current font size
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CGUIString align_string;
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align_string.SetValue(L" ");
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text = &AddText(align_string, m_Font, width, m_BufferZone);
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}
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shift = std::max(shift, text->GetSize().cy);
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}
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buffered_y += shift;
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}
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m_ItemsYPositions[m_List.m_Items.size()] = buffered_y;
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if (m_ScrollBar)
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{
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CRect rect = GetListRect();
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GetScrollBar(0).SetScrollRange(m_ItemsYPositions.back());
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GetScrollBar(0).SetScrollSpace(rect.GetHeight());
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GetScrollBar(0).SetX(rect.right);
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GetScrollBar(0).SetY(rect.top);
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GetScrollBar(0).SetZ(GetBufferedZ());
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GetScrollBar(0).SetLength(rect.bottom - rect.top);
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}
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}
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CRect COList::GetListRect() const
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{
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return m_CachedActualSize + CRect(0, m_HeadingHeight, 0, 0);
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}
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void COList::HandleMessage(SGUIMessage& Message)
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{
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CList::HandleMessage(Message);
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switch (Message.type)
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{
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// If somebody clicks on the column heading
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case GUIM_MOUSE_PRESS_LEFT:
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{
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if (!m_Sortable)
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return;
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const CPos& mouse = m_pGUI.GetMousePos();
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if (!m_CachedActualSize.PointInside(mouse))
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return;
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float xpos = 0;
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for (const COListColumn& column : m_Columns)
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{
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if (column.m_Hidden)
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continue;
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float width = column.m_Width;
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// Check if it's a decimal value, and if so, assume relative positioning.
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if (column.m_Width < 1 && column.m_Width > 0)
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width *= m_TotalAvailableColumnWidth;
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CPos leftTopCorner = m_CachedActualSize.TopLeft() + CPos(xpos, 0);
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if (mouse.x >= leftTopCorner.x &&
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mouse.x < leftTopCorner.x + width &&
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mouse.y < leftTopCorner.y + m_HeadingHeight)
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{
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if (column.m_Id != m_SelectedColumn)
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{
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SetSetting<i32>("selected_column_order", -1, true);
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CStr selected_column = column.m_Id;
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SetSetting<CStr>("selected_column", selected_column, true);
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}
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else
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SetSetting<i32>("selected_column_order", -m_SelectedColumnOrder, true);
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ScriptEvent("selectioncolumnchange");
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PlaySound(m_SoundSelected);
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return;
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}
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xpos += width;
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}
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return;
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}
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default:
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return;
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}
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}
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bool COList::HandleAdditionalChildren(const XMBElement& child, CXeromyces* pFile)
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{
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#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
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#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
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ELMT(item);
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ELMT(column);
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ELMT(translatableAttribute);
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ATTR(id);
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ATTR(context);
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if (child.GetNodeName() == elmt_item)
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{
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AddItem(child.GetText().FromUTF8(), child.GetText().FromUTF8());
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return true;
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}
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else if (child.GetNodeName() == elmt_column)
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{
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COListColumn column;
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for (XMBAttribute attr : child.GetAttributes())
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{
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CStr attr_name(pFile->GetAttributeString(attr.Name));
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CStr attr_value(attr.Value);
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if (attr_name == "color")
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{
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if (!CGUI::ParseString<CGUIColor>(&m_pGUI, attr_value.FromUTF8(), column.m_TextColor))
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LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name.c_str(), attr_value.c_str());
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}
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else if (attr_name == "id")
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{
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column.m_Id = attr_value;
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}
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else if (attr_name == "hidden")
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{
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bool hidden = false;
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if (!CGUI::ParseString<bool>(&m_pGUI, attr_value.FromUTF8(), hidden))
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LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name.c_str(), attr_value.c_str());
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else
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column.m_Hidden = hidden;
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}
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else if (attr_name == "width")
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{
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float width;
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if (!CGUI::ParseString<float>(&m_pGUI, attr_value.FromUTF8(), width))
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LOGERROR("GUI: Error parsing '%s' (\"%s\")", attr_name.c_str(), attr_value.c_str());
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else
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{
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// Check if it's a relative value, and save as decimal if so.
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if (attr_value.find("%") != std::string::npos)
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width = width / 100.f;
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column.m_Width = width;
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}
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}
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else if (attr_name == "heading")
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{
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column.m_Heading = attr_value.FromUTF8();
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}
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}
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for (XMBElement grandchild : child.GetChildNodes())
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{
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if (grandchild.GetNodeName() != elmt_translatableAttribute)
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continue;
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CStr attributeName(grandchild.GetAttributes().GetNamedItem(attr_id));
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// only the heading is translatable for list column
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if (attributeName.empty() || attributeName != "heading")
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{
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LOGERROR("GUI: translatable attribute in olist column that isn't a heading. (object: %s)", this->GetPresentableName().c_str());
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continue;
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}
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CStr value(grandchild.GetText());
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if (value.empty())
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continue;
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CStr context(grandchild.GetAttributes().GetNamedItem(attr_context)); // Read the context if any.
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if (!context.empty())
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{
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CStr translatedValue(g_L10n.TranslateWithContext(context, value));
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column.m_Heading = translatedValue.FromUTF8();
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}
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else
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{
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CStr translatedValue(g_L10n.Translate(value));
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column.m_Heading = translatedValue.FromUTF8();
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}
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}
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m_Columns.emplace_back(std::move(column));
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return true;
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}
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return false;
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}
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void COList::AdditionalChildrenHandled()
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{
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SetupText();
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// Do this after the last push_back call to avoid iterator invalidation
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for (COListColumn& column : m_Columns)
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{
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RegisterSetting("list_" + column.m_Id, column.m_List);
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RegisterSetting("hidden_" + column.m_Id, column.m_Hidden);
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}
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}
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void COList::DrawList(const int& selected, const CGUISpriteInstance& sprite, const CGUISpriteInstance& sprite_selected, const CGUIColor& textcolor)
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{
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const float bz = GetBufferedZ();
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if (m_ScrollBar)
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IGUIScrollBarOwner::Draw();
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CRect rect = GetListRect();
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m_pGUI.DrawSprite(sprite, m_CellID, bz, rect);
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float scroll = 0.f;
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if (m_ScrollBar)
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scroll = GetScrollBar(0).GetPos();
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// Draw item selection
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if (selected != -1)
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{
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ENSURE(selected >= 0 && selected+1 < (int)m_ItemsYPositions.size());
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// Get rectangle of selection:
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CRect rect_sel(rect.left, rect.top + m_ItemsYPositions[selected] - scroll,
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rect.right, rect.top + m_ItemsYPositions[selected+1] - scroll);
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if (rect_sel.top <= rect.bottom &&
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rect_sel.bottom >= rect.top)
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{
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if (rect_sel.bottom > rect.bottom)
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rect_sel.bottom = rect.bottom;
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if (rect_sel.top < rect.top)
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rect_sel.top = rect.top;
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if (m_ScrollBar)
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{
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// Remove any overlapping area of the scrollbar.
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if (rect_sel.right > GetScrollBar(0).GetOuterRect().left &&
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rect_sel.right <= GetScrollBar(0).GetOuterRect().right)
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rect_sel.right = GetScrollBar(0).GetOuterRect().left;
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if (rect_sel.left >= GetScrollBar(0).GetOuterRect().left &&
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rect_sel.left < GetScrollBar(0).GetOuterRect().right)
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rect_sel.left = GetScrollBar(0).GetOuterRect().right;
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}
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// Draw item selection
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m_pGUI.DrawSprite(sprite_selected, m_CellID, bz + 0.05f, rect_sel);
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}
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}
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// Draw line above column header
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CRect rect_head(m_CachedActualSize.left, m_CachedActualSize.top, m_CachedActualSize.right,
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m_CachedActualSize.top + m_HeadingHeight);
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m_pGUI.DrawSprite(m_SpriteHeading, m_CellID, bz, rect_head);
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// Draw column headers
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float xpos = 0;
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size_t col = 0;
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for (const COListColumn& column : m_Columns)
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{
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if (column.m_Hidden)
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{
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++col;
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continue;
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}
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// Check if it's a decimal value, and if so, assume relative positioning.
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float width = column.m_Width;
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if (column.m_Width < 1 && column.m_Width > 0)
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width *= m_TotalAvailableColumnWidth;
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CPos leftTopCorner = m_CachedActualSize.TopLeft() + CPos(xpos, 0);
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// Draw sort arrows in colum header
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if (m_Sortable)
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{
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const CGUISpriteInstance* sprite;
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if (m_SelectedColumn == column.m_Id)
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{
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if (m_SelectedColumnOrder == 0)
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LOGERROR("selected_column_order must not be 0");
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if (m_SelectedColumnOrder != -1)
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sprite = &m_SpriteAsc;
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else
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sprite = &m_SpriteDesc;
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}
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else
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sprite = &m_SpriteNotSorted;
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m_pGUI.DrawSprite(*sprite, m_CellID, bz + 0.1f, CRect(leftTopCorner + CPos(width - SORT_SPRITE_DIM, 0), leftTopCorner + CPos(width, SORT_SPRITE_DIM)));
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}
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// Draw column header text
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DrawText(col, textcolor, leftTopCorner + COLUMN_SHIFT, bz + 0.1f, rect_head);
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xpos += width;
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++col;
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}
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// Draw list items for each column
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const size_t objectsCount = m_Columns.size();
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for (size_t i = 0; i < m_List.m_Items.size(); ++i)
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{
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if (m_ItemsYPositions[i+1] - scroll < 0 ||
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m_ItemsYPositions[i] - scroll > rect.GetHeight())
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continue;
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const float rowHeight = m_ItemsYPositions[i+1] - m_ItemsYPositions[i];
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// Clipping area (we'll have to substract the scrollbar)
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CRect cliparea = GetListRect();
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if (m_ScrollBar)
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{
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if (cliparea.right > GetScrollBar(0).GetOuterRect().left &&
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cliparea.right <= GetScrollBar(0).GetOuterRect().right)
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cliparea.right = GetScrollBar(0).GetOuterRect().left;
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if (cliparea.left >= GetScrollBar(0).GetOuterRect().left &&
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cliparea.left < GetScrollBar(0).GetOuterRect().right)
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cliparea.left = GetScrollBar(0).GetOuterRect().right;
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}
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// Draw all items for that column
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xpos = 0;
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size_t col = 0;
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for (const COListColumn& column : m_Columns)
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{
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if (column.m_Hidden)
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{
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++col;
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continue;
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}
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// Determine text position and width
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const CPos textPos = rect.TopLeft() + CPos(xpos, -scroll + m_ItemsYPositions[i]);
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float width = column.m_Width;
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// Check if it's a decimal value, and if so, assume relative positioning.
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if (column.m_Width < 1 && column.m_Width > 0)
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width *= m_TotalAvailableColumnWidth;
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// Clip text to the column (to prevent drawing text into the neighboring column)
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CRect cliparea2 = cliparea;
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cliparea2.right = std::min(cliparea2.right, textPos.x + width);
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cliparea2.bottom = std::min(cliparea2.bottom, textPos.y + rowHeight);
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// Draw list item
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DrawText(objectsCount * (i +/*Heading*/1) + col, column.m_TextColor, textPos, bz + 0.1f, cliparea2);
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xpos += width;
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++col;
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}
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}
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}
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