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* CGameLoader created a new JS::Value when assigning to m_Metadata. This means it didn't actually update metadata in SavedGames::Load. The new approach solves this problem and should work well if CScriptValRooted gets replaced in the future. * The cloning in ScriptFunctions.cpp was required. Removing it caused compartment mismatches. * Now CGameLoader loads the metadata unconditinally because we didn't actually use the option to not load load it. Ref #2415 This was SVN commit r15589. |
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| .. | ||
| GuiScriptConversions.cpp | ||
| JSInterface_GUITypes.cpp | ||
| JSInterface_GUITypes.h | ||
| JSInterface_IGUIObject.cpp | ||
| JSInterface_IGUIObject.h | ||
| ScriptFunctions.cpp | ||
| ScriptFunctions.h | ||