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replace ONCE with direct calls to ScriptingInit in simulation/network code as well. note: GameSetup is now responsible for calling ServerSession's init instead of Server doing it added simulation/scripting with a module that takes care of all scripting init (reduces CCD) This was SVN commit r5883. |
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| .. | ||
| SimulationScriptInit.cpp | ||
| SimulationScriptInit.h | ||