0ad/source/simulation2/components/ICmpSelectable.h
2011-11-25 06:36:13 +00:00

42 lines
1.5 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPSELECTABLE
#define INCLUDED_ICMPSELECTABLE
#include "simulation2/system/Interface.h"
struct CColor;
class ICmpSelectable : public IComponent
{
public:
/**
* Set the color of the selection highlight (typically a circle/square
* around the unit). Set a = 0 to disable.
*/
virtual void SetSelectionHighlight(CColor color) = 0;
DECLARE_INTERFACE_TYPE(Selectable)
// TODO: this is slightly ugly design; it would be nice to change the component system to support per-component-type data
// and methods, where we can keep settings like these. Note that any such data store would need to be per-component-manager
// and not entirely global, to support multiple simulation instances.
static bool ms_EnableDebugOverlays; // ms for member static
};
#endif // INCLUDED_ICMPSELECTABLE