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scripting
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
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Camera.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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Camera.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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CinemaTrack.cpp
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
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CinemaTrack.h
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
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Color.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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Color.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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Color_asm.asm
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# improvements to build system for asm files
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2006-06-25 20:58:03 +00:00 |
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DefaultEmitter.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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DefaultEmitter.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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Frustum.cpp
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# Fixes to the line segment frustum test.
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2006-08-25 19:31:01 +00:00 |
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Frustum.h
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
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GameView.cpp
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# Updates to the order system, including shift-click queueing.
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2006-08-25 04:24:06 +00:00 |
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GameView.h
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Upgraded console (text wrap, help text), cinematic stuff
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2006-07-06 03:17:44 +00:00 |
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HFTracer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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HFTracer.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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LightEnv.cpp
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Mac OS X Compat
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2006-08-19 20:24:49 +00:00 |
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LightEnv.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
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MapIO.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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MapReader.cpp
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
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MapReader.h
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
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MapWriter.cpp
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
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MapWriter.h
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
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Material.cpp
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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Material.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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MaterialManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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MaterialManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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MeshManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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MeshManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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MiniPatch.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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MiniPatch.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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Model.cpp
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Added code for placement of socketted buildings.
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2006-07-09 23:12:37 +00:00 |
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Model.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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ModelDef.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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ModelDef.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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ObjectBase.cpp
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Fixed deunicodification of actor strings - need to be converted from CStr to std::wstring when passed to Atlas
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2006-08-06 18:41:07 +00:00 |
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ObjectBase.h
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Fixed deunicodification of actor strings - need to be converted from CStr to std::wstring when passed to Atlas
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2006-08-06 18:41:07 +00:00 |
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ObjectEntry.cpp
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- Changed actor selection sets to CStr8 rather than CStrW.
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2006-07-29 22:02:11 +00:00 |
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ObjectEntry.h
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- Changed actor selection sets to CStr8 rather than CStrW.
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2006-07-29 22:02:11 +00:00 |
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ObjectManager.cpp
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- Changed actor selection sets to CStr8 rather than CStrW.
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2006-07-29 22:02:11 +00:00 |
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ObjectManager.h
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- Changed actor selection sets to CStr8 rather than CStrW.
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2006-07-29 22:02:11 +00:00 |
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ParticleEmitter.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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ParticleEmitter.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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ParticleEngine.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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ParticleEngine.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
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Patch.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
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Patch.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
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RenderableObject.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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SkeletonAnim.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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SkeletonAnimDef.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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SkeletonAnimDef.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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SkeletonAnimManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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SkeletonAnimManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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Sprite.cpp
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# Updates to the entity bar display system by Andrew.
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2006-07-16 19:32:48 +00:00 |
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Sprite.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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Terrain.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
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Terrain.h
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
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TerrainProperties.cpp
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# Housekeeping and pathfinder enhancements / optimization when dealing with ranged actions.
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2006-08-01 03:41:21 +00:00 |
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TerrainProperties.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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Texture.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
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TextureEntry.cpp
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Mac OS X Compat
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2006-08-19 20:24:49 +00:00 |
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TextureEntry.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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TextureManager.cpp
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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TextureManager.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
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Unit.cpp
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- Changed actor selection sets to CStr8 rather than CStrW.
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2006-07-29 22:02:11 +00:00 |
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Unit.h
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- Changed actor selection sets to CStr8 rather than CStrW.
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2006-07-29 22:02:11 +00:00 |
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UnitManager.cpp
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- Changed actor selection sets to CStr8 rather than CStrW.
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2006-07-29 22:02:11 +00:00 |
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UnitManager.h
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- Changed actor selection sets to CStr8 rather than CStrW.
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2006-07-29 22:02:11 +00:00 |