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The animation overrides are a little awkward. Instead, use animation
variants, which allow defining different animations (and props and such)
easily for different units in a formation.
This lets us clean up the special C++ code to override the walk
animations.
It continues the work started by 8446b92f1b.
Original Patch By: temple
Differential Revision: https://code.wildfiregames.com/D1337
This was SVN commit r22442.
38 lines
2.1 KiB
C++
38 lines
2.1 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpVisual.h"
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#include "simulation2/system/InterfaceScripted.h"
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BEGIN_INTERFACE_WRAPPER(Visual)
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DEFINE_INTERFACE_METHOD_2("SetVariant", void, ICmpVisual, SetVariant, CStr, CStr)
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DEFINE_INTERFACE_METHOD_CONST_0("GetAnimationName", std::string, ICmpVisual, GetAnimationName)
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DEFINE_INTERFACE_METHOD_CONST_0("GetProjectileActor", std::wstring, ICmpVisual, GetProjectileActor)
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DEFINE_INTERFACE_METHOD_CONST_0("GetProjectileLaunchPoint", CFixedVector3D, ICmpVisual, GetProjectileLaunchPoint)
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DEFINE_INTERFACE_METHOD_3("SelectAnimation", void, ICmpVisual, SelectAnimation, std::string, bool, fixed)
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DEFINE_INTERFACE_METHOD_1("SelectMovementAnimation", void, ICmpVisual, SelectMovementAnimation, fixed)
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DEFINE_INTERFACE_METHOD_1("SetAnimationSyncRepeat", void, ICmpVisual, SetAnimationSyncRepeat, fixed)
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DEFINE_INTERFACE_METHOD_1("SetAnimationSyncOffset", void, ICmpVisual, SetAnimationSyncOffset, fixed)
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DEFINE_INTERFACE_METHOD_4("SetShadingColor", void, ICmpVisual, SetShadingColor, fixed, fixed, fixed, fixed)
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DEFINE_INTERFACE_METHOD_2("SetVariable", void, ICmpVisual, SetVariable, std::string, float)
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DEFINE_INTERFACE_METHOD_CONST_0("GetActorSeed", u32, ICmpVisual, GetActorSeed)
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DEFINE_INTERFACE_METHOD_1("SetActorSeed", void, ICmpVisual, SetActorSeed, u32)
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DEFINE_INTERFACE_METHOD_CONST_0("HasConstructionPreview", bool, ICmpVisual, HasConstructionPreview)
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END_INTERFACE_WRAPPER(Visual)
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