Premake 5.0.0-alpha12 (released in August 2017) introduced the
`cppdialect` directive, which provides a cleaner and more portable way
to specify the C++ standard across compilers and platforms.
Previously, we used manual per-action buildoptions:
filter "action:vs*" buildoptions { "/std:c++17" }
filter "action:not vs*" buildoptions { "-std=c++17" }
This workaround was necessary due to the limitations of older Premake
versions (particularly Premake 4), which lacked built-in support for
setting the C++ language standard.
Now that we're using a newer version of Premake 5, we can simplify this
setup by using:
cppdialect "C++17"
This results in cleaner, more maintainable build scripts with consistent
behavior across toolchains.
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|---|---|---|
| .gitea | ||
| binaries | ||
| build | ||
| docs | ||
| libraries | ||
| source | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .groovylintrc.json | ||
| .markdownlint.yaml | ||
| .pre-commit-config.yaml | ||
| .shellcheckrc | ||
| .yamllint.yaml | ||
| eslint.config.mjs | ||
| LICENSE.md | ||
| license_dbghelp.txt | ||
| license_gpl-2.0.txt | ||
| license_lgpl-2.1.txt | ||
| license_mit.txt | ||
| package.json | ||
| README.md | ||
| ruff.toml | ||
0 A.D. Introductory Information
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.
This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.
There are several ways to contact us and find more information:
- Web site: https://play0ad.com/
- Forums: https://www.wildfiregames.com/forum/
- Gitea (development info, bug tracker): https://gitea.wildfiregames.com/
- IRC: #0ad on irc.quakenet.org
Running precompiled binaries on Windows
A precompiled, ready-to-play development version of the game is available from
a checkout of the nightly-build SVN repository. If you are using the git
repository, you have to follow the steps below.
In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.
- To launch the game: Run pyrogenesis.exe
- To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"
Compiling the game from source code
The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.
Reporting problems
Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.
Contributing Code
If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org
Contributing Artwork
If you want to make artwork for the game, have a look at For Artists or visit the forums.
Translating
You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization