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premake: document extra_params ogl: remove EXT_ symbols, use glext instead adts: move cache into separate file (also remove old cache impl) move SDL files in sysdep/win to libraries/SDL ScopeTimerAccrue: change #ifdef spaghetti into templated policy class app_hooks, define VOID_FUNC to FUNC(.., (void) ) look at stalk walk code; any reason not to work on Win64? replace ERR_TEX_CODEC_CANNOT_HANDLE with INFO_* - not an error. also ERR_SYM_SUPPRESS_OUTPUT ERR_SYM_SINGLE_SYMBOL_LIMIT wdbg_sym: only import RtlCaptureContext once (not every walk_stack) add sys_last_error (!GetLastError on win32); converts to text in display_error, also show sys_last_error and errno app_hooks: move i18n impl out (belongs in pyrogenesis) fixes to string_s test. refs #124 This was SVN commit r4020.
33 lines
731 B
C++
33 lines
731 B
C++
#include "precompiled.h"
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#include "Pyrogenesis.h"
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#include "ps/i18n.h"
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DEFINE_ERROR(PS_OK, "OK");
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DEFINE_ERROR(PS_FAIL, "Fail");
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// overrides ah_translate. registered in GameSetup.cpp
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const wchar_t* psTranslate(const wchar_t* text)
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{
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// TODO: leaks memory returned by wcsdup
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// make sure i18n system is (already|still) initialized.
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if(g_CurrentLocale)
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{
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// be prepared for this to fail, because translation potentially
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// involves script code and the JS context might be corrupted.
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try
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{
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CStrW ret = I18n::translate(text);
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const wchar_t* text2 = wcsdup(ret.c_str());
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// only overwrite if wcsdup succeeded, i.e. not out of memory.
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if(text2)
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text = text2;
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}
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catch(...)
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{
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}
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}
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return text;
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}
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