mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Comments By: phosit, Stan Differential Revision: https://code.wildfiregames.com/D4876 This was SVN commit r27412.
115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN
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#define INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN
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#include "renderer/backend/IFramebuffer.h"
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#include <glad/vulkan.h>
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#include <memory>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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class CDevice;
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class CFramebuffer;
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class CRingCommandContext;
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class CTexture;
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class CSwapChain final
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{
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public:
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~CSwapChain();
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VkSwapchainKHR GetVkSwapchain() { return m_SwapChain; }
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bool IsValid() const { return m_IsValid; }
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bool AcquireNextImage(VkSemaphore acquireImageSemaphore);
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void SubmitCommandsAfterAcquireNextImage(
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CRingCommandContext& commandContext);
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void SubmitCommandsBeforePresent(
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CRingCommandContext& commandContext);
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void Present(VkSemaphore submitDone, VkQueue queue);
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CFramebuffer* GetCurrentBackbuffer(
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const AttachmentLoadOp colorAttachmentLoadOp,
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const AttachmentStoreOp colorAttachmentStoreOp,
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const AttachmentLoadOp depthStencilAttachmentLoadOp,
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const AttachmentStoreOp depthStencilAttachmentStoreOp);
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private:
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friend class CDevice;
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static std::unique_ptr<CSwapChain> Create(
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CDevice* device, VkSurfaceKHR surface, int surfaceDrawableWidth, int surfaceDrawableHeight,
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std::unique_ptr<CSwapChain> oldSwapChain);
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CSwapChain();
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CDevice* m_Device = nullptr;
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bool m_IsValid = false;
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VkSwapchainKHR m_SwapChain = VK_NULL_HANDLE;
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uint32_t m_CurrentImageIndex = std::numeric_limits<uint32_t>::max();
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std::vector<VkImage> m_Images;
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std::vector<std::unique_ptr<CTexture>> m_Textures;
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std::unique_ptr<CTexture> m_DepthTexture;
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VkFormat m_ImageFormat = VK_FORMAT_UNDEFINED;
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struct SwapChainBackbuffer
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{
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using BackbufferKey = std::tuple<
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AttachmentLoadOp, AttachmentStoreOp,
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AttachmentLoadOp, AttachmentStoreOp>;
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struct BackbufferKeyHash
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{
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size_t operator()(const BackbufferKey& key) const;
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};
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std::unordered_map<
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BackbufferKey, std::unique_ptr<CFramebuffer>, BackbufferKeyHash> backbuffers;
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SwapChainBackbuffer();
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SwapChainBackbuffer(const SwapChainBackbuffer&) = delete;
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SwapChainBackbuffer& operator=(const SwapChainBackbuffer&) = delete;
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SwapChainBackbuffer(SwapChainBackbuffer&& other);
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SwapChainBackbuffer& operator=(SwapChainBackbuffer&& other);
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};
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std::vector<SwapChainBackbuffer> m_Backbuffers;
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};
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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#endif // INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN
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