mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Comments By: phosit, Stan Differential Revision: https://code.wildfiregames.com/D4876 This was SVN commit r27412.
132 lines
3.9 KiB
C++
132 lines
3.9 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RINGCOMMANDCONTEXT
|
|
#define INCLUDED_RENDERER_BACKEND_VULKAN_RINGCOMMANDCONTEXT
|
|
|
|
#include "renderer/backend/vulkan/SubmitScheduler.h"
|
|
|
|
#include <glad/vulkan.h>
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
namespace Renderer
|
|
{
|
|
|
|
namespace Backend
|
|
{
|
|
|
|
namespace Vulkan
|
|
{
|
|
|
|
class CBuffer;
|
|
class CDevice;
|
|
|
|
/**
|
|
* A simple helper class to decouple command buffers rotation from frames
|
|
* presenting. It might be useful when sometimes we need to submit more work
|
|
* than we can usually have during a frame. For example if we need to upload
|
|
* something, an upload buffer is full and we can't extend it at the moment.
|
|
* Then the only way is to wait until uploading is done and submit more work.
|
|
* @note not thread-safe, should be created and used from the same thread.
|
|
*/
|
|
class CRingCommandContext
|
|
{
|
|
public:
|
|
CRingCommandContext(
|
|
CDevice* device, const size_t size, const uint32_t queueFamilyIndex,
|
|
CSubmitScheduler& submitScheduler);
|
|
~CRingCommandContext();
|
|
|
|
/**
|
|
* @return the current available command buffer. If there is none waits until
|
|
* it appeared.
|
|
*/
|
|
VkCommandBuffer GetCommandBuffer();
|
|
|
|
/**
|
|
* Submits the current command buffer to the SubmitScheduler.
|
|
*/
|
|
void Flush();
|
|
|
|
/**
|
|
* Schedules uploads until next render pass or flush.
|
|
* @note doesn't save a command buffer returned by GetCommandBuffer during
|
|
* scheduling uploads, because it might be changed.
|
|
*/
|
|
void ScheduleUpload(
|
|
CTexture* texture, const Format dataFormat,
|
|
const void* data, const size_t dataSize,
|
|
const uint32_t level, const uint32_t layer);
|
|
void ScheduleUpload(
|
|
CTexture* texture, const Format dataFormat,
|
|
const void* data, const size_t dataSize,
|
|
const uint32_t xOffset, const uint32_t yOffset,
|
|
const uint32_t width, const uint32_t height,
|
|
const uint32_t level, const uint32_t layer);
|
|
|
|
void ScheduleUpload(
|
|
CBuffer* buffer, const void* data, const uint32_t dataOffset,
|
|
const uint32_t dataSize);
|
|
using UploadBufferFunction = std::function<void(u8*)>;
|
|
void ScheduleUpload(
|
|
CBuffer* buffer,
|
|
const uint32_t dataOffset, const uint32_t dataSize,
|
|
const UploadBufferFunction& uploadFunction);
|
|
|
|
private:
|
|
void Begin();
|
|
void End();
|
|
|
|
void ScheduleUpload(
|
|
CBuffer* buffer, const uint32_t dataOffset, const uint32_t dataSize,
|
|
const uint32_t acquiredOffset);
|
|
|
|
uint32_t AcquireFreeSpace(
|
|
const uint32_t requiredSize, const uint32_t requiredAlignment);
|
|
uint32_t GetFreeSpaceOffset(
|
|
const uint32_t requiredSize, const uint32_t requiredAlignment) const;
|
|
|
|
CDevice* m_Device = nullptr;
|
|
CSubmitScheduler& m_SubmitScheduler;
|
|
|
|
std::unique_ptr<CBuffer> m_StagingBuffer;
|
|
uint32_t m_StagingBufferFirst = 0, m_StagingBufferCurrentFirst = 0, m_StagingBufferLast = 0;
|
|
uint32_t m_OptimalBufferCopyOffsetAlignment = 1;
|
|
uint32_t m_MaxStagingBufferCapacity = 0;
|
|
|
|
struct RingItem
|
|
{
|
|
VkCommandPool commandPool = VK_NULL_HANDLE;
|
|
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
|
|
CSubmitScheduler::SubmitHandle handle = CSubmitScheduler::INVALID_SUBMIT_HANDLE;
|
|
bool isBegan = false;
|
|
uint32_t stagingBufferFirst = 0, stagingBufferLast = 0;
|
|
};
|
|
std::vector<RingItem> m_Ring;
|
|
size_t m_RingIndex = 0;
|
|
|
|
void WaitUntilFree(RingItem& item);
|
|
};
|
|
|
|
} // namespace Vulkan
|
|
|
|
} // namespace Backend
|
|
|
|
} // namespace Renderer
|
|
|
|
#endif // INCLUDED_RENDERER_BACKEND_VULKAN_RINGCOMMANDCONTEXT
|